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=== Common Magic Items === Some of these bear mentioning as specially valuable in the Bretonnian roster. *'''Sword of Might 20p -'''good on characters on horse that go in units. +1S helps you keep the wounds rolling when the initial charge fails to break the enemy, and it's then when your characters must pull the weight of the unit and help win the fight. Ideally this weapon should go to a paladin or BSB with nonmagical banner. *'''Sword of Might 15p -''' Grants Armor Penetration (-1 to saving throw). can work as a similar purpose as the Sword of Might, in case it has been already taken by another character. Again, good for a secondary paladin. *'''Enchanted Shield 10p -''' A +2 to your armour save is a very good deal for its price. Good on all manner of characters, but usually your Lord will have a better magical armour. **You cannot give this to your BSB, no matter what you found in 2000s WHFB forums. It is a Shield, which a BSB cannot take by mundane means, thus losing access to it. Same with the Orcbane Shield and Grail Shield. *'''Dispel scroll 25p -''' Scroll caddy damsels are a must in any army. Get one lvl 1 Damsel with one or two scrolls, specially since you are not in the "big league" of magic armies, and you'll be forced to play on the defensive most games. *'''War banner 25p -''' +1 to combat resolution. Give it to your Questing Knights or Grail Knights, since those are the units that can get stuck in combat for prolonged rounds, and it gives them an edge to win and not depend too much on characters.
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