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Waffle Edition 40K
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=THE TURN= (Working Playtest version) '''Turn Order''' <code>At the beginning of a turn, each player rolls a D6 and adds his/her Warlord's leadership to the roll. The player with the highest score activates first. If the scores are identical, re-roll. Each player activates a single squad or vehicle at a time, and makes the movement, shooting, and assaults with this unit. After they perform their actions, the unit cannot be nominated to be activated again this turn, and should be marked with a token of some kind as a reminder. If engaged in melee, the unit acts as normal in the assault even if theyโve already activated. Rolling for a model in Reserves (And any actions performed if successful) counts as activating the unit. After they have activated a unit, the opposing player activates a single unit as above, and repeat until all squads and vehicles have been activated. It will likely be the case that one player will have more total squads and vehicles to activate. In that case, the player may activate several units in a row until every unit has been activated. After all of the models have been activated, the turn is over and both players begin alternating activation of their units again.</code> Consider: <code> The unit with the highest Leadership (possibly Initiative) is moved, then each other in descending order, if any units are tied then their controllers chose which moves first and they are considered to have moved at the same time. When all units have moved (or chosen not to), repeat the process for shooting, then again for assaulting.</code>
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