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==Total War: Warhammer 3== In the game you must collect the souls of 4 daemon princes, one from each Chaos god, in order to fight Be'lakor and get to Ursun. If you never were a big fan of Tzeentch before, crack your knuckles and prepare to load, load and load some more as his realm is the epitome of randomness. There are portals everywhere, and each one has a chance of taking you to the island where you fight his daemon prince; prepare for mental exhaustion as you roll the dice time and again praying you get to the right island. However, there is a small trick you can do: take pencil and paper or a notepad app and calculate and document which portals you go through and where they take you. Eventually you'll find the right portal to fight Tzeentch's prince, though it will still come down to a healthy dosage of luck. May the odds be in your favor! Unlike the other gods he doesn't appear at random during his survival battles but his (many) eyes constantly watch from above. Mechanically, Tzeentch's big gimmick is a barrier that all his mortal and daemonic followers get. It regenerates quickly, but only if the unit goes long enough without getting attacked. This encourages Tzeentch armies to be constantly cycling in and out of combat to regenerate the barrier, and his cavalry and anti calvary units are basically invincible, since getting your cav units in a protracted fight is suicide. Tzeentch also has access to a Teleport stance, which allows you to ignore terrain in the campaign map and guarantee a successful ambush if you use it to attack an enemy, which is something even the Skaven can't manage.
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