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==Lords== ===Legendary Lords=== *'''[[N'Kari]]''': He's big, he's fast, he's purple, and he's got four nipples. Has a blistering 100 speed, which means he's a single entity monster that can keep up with warhounds and light cavalry. This guy can blitz across the battlefield and right into your "backline," which is good because he has only 5 armor and needs to hurry if he doesn't want to get turned into Swiss cheese by ranged units. His offensive potential is extremely high, and you can stack physical resist and ward save to make him quite durable in melee, but best used to hit and run/flank. Also a caster of the Lore of Slaanesh, but you're probably better off putting skill points elsewhere, use a hero caster. His special abilities include: **''Harvester of Souls'': heals him when nearby units are complete destroyed (this stacks)- combine with high ward and he'll be extremely tough, especially when fighting enemies that crumble instead of routing. **''Willing Prey'': debuffs an enemy's melee attack and defense. **''The Witstealer Sword'': massively boosts his AP and base weapon damage.-Alternative live dangerously and take the Sword of Slaanesh from his chaos realm first visit if possible and enjoy a greater demon with well over 100 speed 60-70% physical resist/40% ward and a sword of Khaine equivalent, doing 1.2k weapon damage. *'''Prince Sigvald the Magnificent (DLC, Multiplayer only)''': Similar to Warriors of Chaos, take Sigvald if you want an affordable footlord who refuses to die to anything your opponent throws at him. *'''Azazel (DLC, Multiplayer only)''': Giving Slaanesh a flying duelist lord completely changes his multiplayer meta since Slaanesh only had furies to contest the skies prior to the Champions of Chaos DLC. No longer will you be stuck impotently shaking your fist at the sky while flying caster lords and skirmishers poop all over your groundbound forces. More importantly, he's very reasonably priced and costs about the same to bring into a multiplayer battle as Alarielle on her hawk or Harkon on his terrorgheist. Just be careful with him, he's a glass cannon like most Slaanesh units and will die quick if not microed well. And don't be afraid to hit the land button to hide in your own army if the enemy has air superiority. ===Generic Lords=== *'''Exalted Keeper of Secrets''': Same as Blood boi, Bird Boi, and Plague Boi. The Exalted Keeper of Secrets acts as the lord while the standard one is a monster you can recruit. An anti-large AP monster with the Lores of Slaanesh and Shadows that can get around the battlefield very quickly. Believe it or not it's slower than a Bloodthirster and less mobile since it can't fly. That said it has a lot of nasty special abilities, including a Mortis Engine effect against low-leadership enemies, AoE hexes that causes rampage or reduce melee attack, and an activatable buff that massively boosts its melee damage over the course of three stages. Also gets some regen while killing broken units. plus the usual devastating flanker. kinda fragile and dependent on micro but potentially very deadly. *'''Daemon Prince of Slaanesh (DLC)''': Not sure why anyone would ever use this guy. He doesn't differentiate himself from an exalted keeper of secrets other than having a grab bag of Lore of Shadows + Slaanesh spells instead of going all in on one or the other. His special ability selection is worse than an Exalted Keeper's, even if he is a bit cheaper. Unfortunately stuck with the terrible warriors of chaos blue skill tree in campaign and can't reduce upkeep costs at all. *'''Herald of Slaanesh''': A hybrid lord with the Lore of Slaanesh and/or Shadow magic along with AP in melee. Think a Loremaster for the High Elves only faster and frailer. Can ride the Steed of Slaanesh, Seeker Chariot, or Exalted Seeker Chariot. You'll want to stick to the Steed of Slaanesh unless you're a micro god, she's naked and unarmored no matter what mount you choose and the chariot mounts make her a bigger target for missile fire. Will also realistically be your only Lord choice in the early campaign as you can't get the Exalted Greater Daemon without evolving one of these things like a Pokemon. Like other daemonic Herald lords she also has three "locus" abilities, which include: **''Grace'': A ward save that greatly improves melee defence and physical resistance. -By far the best, helps fragile Slaanesh units survive **''Swiftness'': An augment which greatly improves charge bonus, speed and charge speed. **''Beguilement'': A hex which reduces leadership and melee defence. *'''Chaos Lord of Slaanesh (DLC)''': Your token mortal lord who also happens to be your only generic lord option with good armor. Unfortunately, he can't get manticore or chaos dragon mounts like WoC chaos lords can. Probably best off skipping him. Heralds have more long term potential in campaign after your lords pokemon evolve and in multiplayer, you're better off spending a bit more for Sigvald if you want a tanky anchor for your front line. Similar to the Daemon prince they have a terrible blue skill tree with no upkeep reduction options.
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