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==Codex Tarkus== Ever wanted to include this cheesy badass into your army? Then take him as an upgrade for your Tactical/Sternguard (or Vanguard/Devastator)/Terminator Sergeant. {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Sergeant Tarkus''' || 80 || 5 || 5 || 4 || 4 || 2 || 5 || 3 || 10 || 3+ |- | '''Ancient Tarkus''' || 90 || 5 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 3+ |} '''Unit Type''': * '''Infantry (Character)''' '''Unit Composition''': * '''1 Unique''' '''Wargear''': * '''Holy Bolter of The Ancient''': Can be swapped for Purgation of the Anathema for 15 pts, Blazing Light of Truth or Xavier's Torch for 20 pts. He may exchange either of them for the Vigilance of the Neophyte for free or the Blade of Typhon for 25 pts, and Unflagging Resolve for free or The Voice of Reason for 20 pts. If Tarkus chooses to take the Honor of the Blood Ravens, then he automatically swaps any weapons he has for the Sanction of Terra and Bane of The Fallen, which can be replaced for 30 pts for the Fate of Traitors. Ancient Tarkus may replace these weapons further with Thule's Companion (see Codex [[Davian Thule]]) for free, Titan Smasher for 15 pts, Necron Bane for 20 pts, and Light of Calderis for 25 pts if he doesn't choose Honour of the Blood Ravens. * '''Power Armour''': Can be swapped for Armor of Calderis for 10 pts or Honor of the Blood Ravens for 20 pts. If he chooses the latter, then Tarkus must be part of a Terminator Squad. * '''Frag Grenades''' * '''Krak Grenades''' * '''Blind Grenades''': See Defensive Grenades. * '''Personal Standard''': Counts as Company Standard. See Codex: Space Marines. May be replaced with a Jump Pack (Ancient Tarkus Only). '''Special Rules''': * '''And They Shall Know No Fear''' * '''Chapter Tactics (Blood Ravens)''': As per the rules for all Chapters who do not know their primogenitor Chapter, the Blood Ravens do not have a unique Chapter Tactic. Instead, the player can elect to use any existing Chapter Tactics from Codex: Space Marines and any Forge World supplements. * '''Feel No Pain (Armor of Calderis Only)''' * '''Preferred Enemy (Chaos) (Honor of the Blood Ravens Only)''' * '''Zealot (Honor of the Blood Ravens Only)''' * '''Relentless/Slow and Purposeful (Unflagging Resolve Only)''' * '''Eternal Warrior''' * '''Hatred (Eldar (that includes Craftworld Eldar, Dark Eldar, Harlequins, Innari, etc))''' * '''Special Issue Ammunition (Holy Bolter of The Ancient, Unflagging Resolve, Thule's Companion and Bane of The Fallen Only)''': See Codex: Space Marines under Sternguard Veterans. Replace the Rapid Fire rules of the ammunitions with those of the bolter weapons (in case of Bane of The Fallen and Thule's Companion, subtract 1 from the AP and add 1 (2 in case of Thule's Companion) to S to the ammunitions profiles). * '''Master Crafted Grenades''': All grenades that Tarkus uses count as having the Master Crafted USR. * '''Tactical Advance''': Once per battle, for the duration of one turn, declare that Tarkus and his squad will initiate Tactical Advance. For the duration of Tactical Advance, Tarkus and his squad are under the effects of the Slow and Purposeful USR, but also gain a +1 to WS, BS, A, I, and a +1 to Armour and Inv Save rolls. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Holy Bolter of The Ancient''' || 28 || 5 || 5 || Rapid Fire, Master Crafted, Precision Shots |} * '''Holy Bolter of The Ancient''': The Holy Bolter of the Ancient is a Boltgun belonging to the Blood Ravens Chapter. A revered relic of the [[Ultramarines]] Chapter, this bolter accompanied dozens of Space Marines during Crusades of Absolution. Few can recall the weapons' complete history, but legends speak that [[Marneus Calgar]] himself carried it during his centuries as a tactical marine. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Purgation of the Anathema''' || Template || 5 || 4 || Assault 2, Detonate |} * '''Purgation of the Anathema''': "For the enemies of Man are hateful to His sight, and He shall Smite them in holy flame." Used in the purgation of the Black Abbeys of Morgana, this artificer flamer emerged from the campaign with holy zeal resonating in its very fabric. So searing is its flame that unholy targets are said to detonate in holy blooms of fire. ** '''Detonate''': When a enemy model is slain by this weapon, put a blast marker over the slain model. All enemy models inside the blast marker are hit by a single S5 AP4 hit, yet still can use armour saves. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Blazing Light of Truth''' || 24 || 7 || 2 || Rapid Fire, Gets Hot!, Master Crafted, Folly of Conviction |} * '''Blazing Light of Truth''': "In the moment of his death, let the Heretic see the folly of his cause." This artificer plasma gun bears the sigils of Inquisitor Kuzminski. Like that fearsome figure, the weapon has been known to compel enemies to suddenly disavow their heresies - and promptly jump into the path of their erstwhile allies' attacks. ** '''Folly of Conviction''': Enemies hit by this weapon suddenly fall into a berserker state and attack each other for one turn. When rolling To Hit in either melee or shooting, any unmodified rolls of a 1 are not discarded if missed. Instead, they automatically hit a friendly model locked in the squad that is attacking Tarkus. The enemy must randomly determine (for each roll of a 1) which model in the squad is hit. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Unflagging Resolve''' || 12 || 4 || 5 || Pistol, Rending |} * '''Unflagging Resolve''': When the generators powering Angel Gate were disabled, [[Commissar]] Tharp rallied the Guardsmen of the 85th Vendoland in a vain attempt to stave off the Tyranid swarm. Even when the endless broods of Hormagaunts buried him in their mass, the report of his bolt pistol could still be heard. The Unflagging resolve grants the whole squad that is led by Tarkus the Relentless USR. If any model in the squad has a weapon with the Heavy trait, then the whole squad gains the Slow and Purposeful USR. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''The Voice of Reason''' || 12 || 7 || 2 || Pistol, Gets Hot!, Concussive, Strikedown |} * '''The Voice of Reason''': "So the enemy refuses to acknowledge their defeat? They shall listen to reason." Brother-Captain Klint of the Imperial Fists. The Voice of Reason is a Plasma Pistol. * '''Thule's Companion''': See [[http://1d4chan.org/wiki/Davian_Thule#Codex_Davian_Thule|Codex Davian Thule]]. Only applicable when Captain Davian Thule is not armed with Thule's Companion or when he's taken in his Venerable Dreadnought incarnation. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Titan Smasher (Frag)''' || 54 || 5 || 6 || Heavy 1, Master Crafted, Blast |- | '''Titan Smasher (Krak)''' || 54 || 9 || 3 || Heavy 1, Master Crafted |- | '''Titan Smasher (Flakk)''' || 54 || 8 || 4 || Heavy 1, Master Crafted, Skyfire |- | '''Titan Smasher Missile''' || 54 || 8 || 1 || Heavy 1, Master Crafted, Armourbane, One Use Only |} * '''Titan Smasher''': Techmarines of the Red Wolves have preserved this weapon for millennia, although it looks quite unremarkable. Time and again, the Titan Smasher has found weak points in great war machines, heavy tanks, armored daemons, and terrifying siege engines. The Titan Smasher is a Missile Launcher. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Necron Bane''' || 72 || 9 || 2 || Heavy 1, Master Crafted, Lance, Armourbane, Protocol Scrambler |} * '''Necron Bane''': In the blackness of a massive subterranean cavern, Brother Fortune steadied this mighty lascannon and unleashed its great power on scores of awakening Necron Destroyers. Their ancient armor melted and fused together like so much plasteel slag. Fortune bore this weapon into battle on countless worlds, devoting his long life to restraining the Necron menace. Tarkus gains Preferred Enemy (Necrons) when equipped with this weapon. ** '''Protocol Scrambler''': Necrons slain by Necron Bane and who rolled Reanimation Protocols must re-roll successful Reanimation Protocols with a -1 penalty. Additionally, any Necron vehicle with the Living Metal SR must re-roll any successful IWND rolls. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Light of Calderis''' || 72 || 8 || 2 || Heavy 2, Large Blast, Gets Hot! |} * '''Light of Calderis''': With each volley, an expanse of the Claderis desert turned to glass and a mob of greenskins scavengers fell apart like boiled meat. When the Blood Ravens first set foot on Calderis, it was infested with Orks. When they left, the native human tribes were free from the Ork menace and in awe of their armored saviors from the stars. The Light of Calderis is a Plasma Cannon. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Bane of The Fallen''' || 24 || 5 || 3 || Assault 3, Master Crafted |} * '''Bane of The Fallen''': "No unholy deed shall go unpunished. No blasphemy shall go unavenged." The Grey Knights made common cause with the Blood Ravens during part of the Dark Crusade on Kronus. Though the daemon hunters would depart as mysteriously as they arrived, they left this holy weapon to their former allies. Bane of The Fallen is a Storm Bolter. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Fate of Traitors''' || Template || 6 || 4 || Assault 2, Torrent |} * '''Fate of Traitors''': Veteran Damonis of the Blood Ravens First Company wielded this heavy flamer during the Kronus Crusade. He used it without hesitation on the turncoat Guardsmen of Victory Bay and the Chaos Heretics of the Deimos Peninsula. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Vigilance of the Neophyte''' || - || User || 4 || Melee, Shred, Sunder Armor |} * '''Vigilance of the Neophyte''': Freshly graduated from the Scout company, the young Blood Raven Rennatus came to a terrible discovery: his superior Sergeant Holdon had fallen to the whispers of Chaos. Rennatus used this very chainsword to put an end to his brother's heresy. ** '''Sunder Armor''': Enemies hit by this weapon on a 6 have their Sv increased by one up to a maximum of 6. Does not affect Invulnerable Saves. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Blade of Typhon''' || - || +1 || 3 || Melee, Tyranid Bane |} * '''Blade of Typhon''': Sergeant Byronis used this venerated power sword during the climactic battle with the Tyranids on Typhon Primaris. He thought the blade lost when the talons of a Ravener severed his arm and sent the blade tumbling into a deep chasm. Byronis continued the battle regardless, making use of his bolt pistol. ** '''Tyranid Bane''': Tarkus re-rolls all failed To Hit and To Wound rolls against Tyranids. Additionally, Tarkus gains the Fleshbane USR on both his shooting and close combat attacks. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Sanction of Terra''' || - || 2x || 2 || Melee, Master-Crafted, Armourbane, Unwieldy, Specialist Weapon |} * '''Sanction of Terra''': "Let your hand be that of the Emperor, and deliver swift sanction to His enemies!" - From the Sermons of St. Munsell. The Sanction of Terra is a Terminator Chainfist. * '''Armor of Calderis''': The Blood Raven Tomas held the desert gate of Argus during the Greenskin invasion of his native Calderis, allowing Davian Thule to organize a counter attack. Tomas fell to the Tyranids later in the Crusade, but his recovered armor is relic of the chapter, a tribute to the harsh warriors recruited from Calderis. The Armor of Calderis is a Artificer Armour that grants the Feel No Pain USR and a 6+ Inv Save against ranged weapons. * '''Honor of the Blood Ravens''': Cleansed of the taint of its use by traitors, this legendary armor is returned to the chapter's faithful at last. The armor itself seems to pulse with zeal, seeking to atone for the sins committed within it. The Honor of the Blood Ravens is a Terminator Armor that grants the Zealot USR and Preferred Enemy (Chaos) to the whole squad that Tarkus leads.
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