Editing
Storm of Magic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Monsters=== One of the biggest selling points for Storm of Chaos is that you can summon monsters. These monsters range from well-known, generic critters, to creatures that regularly appear in only a single army book, to completely new beasties. Many of these can also serve as mounts. Some of the more notable are the Bonegrinder Giant, which are [[Giant#Giants in Warhammer Fantasy/Age of Sigmar|Giants]] on steroids; the [[Cygor]], a [[Beastmen]] native which will fuck up casters and anyone carrying a magic item of any kind; [[Chaos War Mammoth]]s, which are combinations of giants and [[Angry_Marines|SEVERAL CRATES OF FUCK YOU]]; Exalted Greater Daemons, which are the bigger brothers of regular Greater Daemons (and cost 775 points each); [[Dragon|Dragons]], which come in several colors (specifically [[Tiamat|Red, Black, White, Green and Blue]]) and sizes, with the largest capable of being wizards (if you make them, please report to your local [[Commissar]] for [[Blam|re-education]]); a number of critters from the [[Ogre Kingdoms]] army book; the Great Taurus and [[Lamassu|Lammasu]], which herald the glorious return of the [[Chaos Dwarfs]] (at least via [[Forge World]]); the casters and Fenbeast from the [[Albion]] stuff back in 5th edition; oh, and FUCK YEAH [[Zoat|ZOATS]]! Now, on paper they don't sound too bad. [[Skub|Unfortunately, they are.]] Every caster on the battlefield knows a spell called Unbind Monster, a 3+ cakewalk that has a good chance to either remove the monster, make it go berserk, [[Derp|derp out]], or make it useless in another way. So you really shouldn't bother with monsters all too much, which is a shame, because they look awesome. Another Opinion: The Above Mentioned Spell, Unbind Monster, can be a deal-breaker, however a further D6 must be rolled. On a 1: Nothing Happens 2. He gets roid rage with a frenzy that can never go away. 3. Gets Derpy and suffers Stupidity. 4. Still Fights For you but doesn't get the Battle Standard Bearer's or General's perks. 5. The Monster goes home, leaving the battle as a casualty. 6. Monster hates everything and wants a piece of everyone, friend or foe. While the spell has its perks, it only has half a chance of doing anything major, and while it is super easy to dcast it is also super easy to dispel (chances are both sides have tooled up wizards to work with).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information