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= Factions = <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Federation''' <div class="mw-collapsible-content"> [[File:Federation_Ships.jpg|thumb|500px|left|Starfleet's ships of the Line (original universe/canon)]] Might as well talk about that main faction. The United Federation of Planets is what the [[Tau]] think they are. Its backstory is that in the distant future of the 1990s, [[God-Emperor of Mankind|übermensch]] [[Space Marines|created by genetic engineering]] began conquering the Earth. The [[Imperial Guard|normies]] fought back and won through sheer numbers, cryogenically freezing the Augments and kicking them out of Earth, but the damage and mass political unrest of World War III got half the planet nuked. This was why genetic engineering was banned. Fortunately, in 2063, a <s>drunken asshole</s> heroic visionary named Zefram Cochrane created humanity's first warp drive (though it functioned based on the principle that gravity bends space-time, and was therefore more akin to an Alcubierre drive than anything that's dependent on the [[Warp]]) and made first contact with the Vulcans. The Vulcans eventually helped humanity rebuild and overcome poverty, disease, war and hunger. With its Earthly problems solved, man turned to the stars and found out its three closest neighbors were [[Imperium of Man|racist xenophobic dicks trying to murder each other]]. Since any war between them would've swept up puny little Earth and gotten it glassed, humans decided to force their neighbors to sit down and talk things out. Incredibly, it worked, and the United Federation of Planets was born. The Federation is a commie [[noblebright]] hippieland society with a post-scarcity economy and a strong democratic government ([[Mary Sue|pretty much Roddenberry's idea of utopia]]). As a result, Federation citizens work not because they have to, but because they want to. However, despite their advanced technology, transhumanism, that is intentionally making [[Space Marines|SPESS MEHREENS]] and mutants like the infamous antagonist Khan Noonien Singh, is illegal. The Federation's Navy is almost always called Starfleet. It's a mix between a military, a coast guard and a space agency, and usually rates scientific research as a higher priority than defense. One of its quirks is that it doesn't subscribe to the "bigger is better" policy used in most [[Warhammer 40K|sci-fi]], and even by most of the other ''Star Trek factions''. If the Federation ''does'' make a large ship, it's because they want it to have a daycare, swimming pool and ice cream bar. If they want a warship, they'll take a little gunship half the size of a modern day destroyer and pack it with enough antimatter nukes and guns to exterminate a solar system. In some cases, especially when dealing with ships from several centuries into the future, the ship is bigger on the inside than on the outside [[Creed|allowing it to hide a vast array of powerful armaments, ''space-bending'' equipment, and even whole planetary landscapes]]. They can get away with this because they out-tech almost everyone else by a country mile. The reason for the series' infamous "technobabble" is that <s>even ''they'' don't know everything their tech can do!</s> their technology is always evolving, and they know it so well that they can often use it in ways that even the original in-show design schematics did not intend. In theory, Starfleet follows a rule called the "Prime Directive", which says that you're not allowed to interfere with low-tech races ("low-tech" being defined as "not having invented the warp drive", since warp technology apparently follows naturally from the laws of physics) or else things like turning the locals into Nazis might happen. The Original Series talked about this rule all the time, and Captain Kirk threw it aside whenever there was a sexy alien babe in sight. From ''TNG'' onward, it tended to instead be brought up whenever a hack writer needed a reason for the heroes to ''not'' instantly resolve a given problem with their superior technology or a way of making our heroes look like assholes for following it rigidly (yes, we could save this species from extinction but that would be interfering with the cosmic plan!), though there were a few good episodes that took it seriously. Some of the more important member races are: '''Founding members:''' * [[Humans]]: You know 'em, you love 'em. Comprise seemingly 90% of Starfleet for reasons in no way related to the cost of makeup/CGI. * [[Vulcan]]: The Original [[Eldar|Space Elves]], very emotional, especially during "pon'farr" (see below), who followed the teachings of an enlightened sage and embraced logic and rationalism after their emotions nearly led to them [[Slaanesh|wiping themselves out]]. They are what the average race of fantasy elves think they are, except on ''Enterprise'' because the writers wanted to artificially inject tension into the show (some of that was retconned to be a Romulan plot). Occasionally enter a state called "pon'farr," where they need to either [[Dark Eldar| fuck something half to death]], kill it with the nearest sharp object, or die of a brain aneurysm to let out all that pent-up emotional tension. Fa/tg/uys may recognize this as the sensation they feel every time [[Games Workshop]] puts out a new army book. There are ships with mostly Vulcan crews. But only two are seen. One commanded by the biggest jerk among them and the other [[grimdark|got eaten by a giant space amoeba.]] However they're pretty bro-tier overall. * Andorians: Blue dudes with antennae and constant fits of passion, the polar opposite of Vulcans and their one time foes. Pretty much fa/tg/uys, right down to the romantic streak, in the technical sense. Also, they live underground on a diet of meatbread and rage. Most of what defined them happened in Enterprise as they rarely showed up in the TNG-era, and even then did so as set dressing, allegedly because one of the showrunners hated their antennae and banned anyone from using them. * Tellarites: Space [[Dwarf|Dorfs]]; like insulting everyone and arguing a lot (no, really, petty insults are considered a polite gesture in Tellarite culture), mostly because the very first tellarite ever shown in the series got in an argument with Spock's dad and now it's their whole racial thing. “Sarek said something in a scene once that was meant to demonstrate that he was stand-offish and kinda rude, but we like Sarek so it's now the defining attribute of this species.” It's all in good fun you understand, your confidence in your ideas and actions should be sturdy enough to withstand honest assessment and critique. '''Notable Additional Members:''' * Betazoids: Invariably attractive humanoid aliens with telepathic powers. Half-betazoid, half-humans apparently only have "empathic" powers, so they are well-regarded by Starfleet captains for their ability to point out the obvious and fill out the tight bodygloves that make up the Starfleet uniform in a pleasing manner, especially since theirs seem to come in a custom cut for reasons entirely unrelated to Roddenberry's erection. Their homeworld is like dropping a really hippie college and Space Vegas into a blender. They were taken over during The Dominion war because Earth or Vulcan would be seen as bullshit due to their large post Borg attack defense fleets/ship yards. While the writers would have to actually add new characters for the Andorians and Tellarites(such as Ambassadors for a government in exile). So Betazoid took the hit to raise the stakes. * Trill: Originally a one-off race introduced as a sapient parasite that possesses and controls a barely, or even unintelligent humanoid host, they were radically reworked in ''Deep Space Nine'', right down to losing their rubber foreheads in favor of spots. Now, the host is itself an intelligent humanoid, and some, but not all, of their kind are able to willingly merge with a symbiont (because someone can't spell) that allows them to access a mixture of the memories and personalities of all previous hosts, though in a way that, theoretically, enhances the host's personality rather than destroying it or subsuming it. Then, when they die, they can pass on the symbiont to another host, theoretically, one they mentored. They went from having a rubber forehead to some spots because Terry Farrell had a allergic reaction to the make-up. * Tamarians: Previously a one-off in ''TNG'', newly joined as of ''Lower Decks''. Tamarian communication is based entirely around metaphor and idiom, meaning their entire language is predicated on understanding their history's pop culture references. This throws the universal translator for a fit, as it can chew on the vocabulary okay but it can't unpack the contextual meanings. Imagine a medieval monk trying to decipher Korean text messages and you've got the basic idea. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Klingon Empire''' <div class="mw-collapsible-content"> [[Image:Batleth.jpg|thumb|right|A Bat'Leth (sword of honor), one of several types of Klingon bladed weapons. Frequently mocked IRL for being a poorly designed weapon.]] [[Commissar|''"It is a good day to die!"'']] The Federation's main rival and (movie era and afterward) the quintessential ''Star Trek'' race of lumpy foreheaded aliens. Originally they were a rough analog to the Russians (though they took some elements from [[Communism|communist China]]) in a rough cold war allegory with the Federation (even though the Federation are as commie as they come, though admittedly much of that came around in the TNG era). Their defining feature was that they were militaristic and imperialistic while the Federation was scholarly and respected liberty. This gradually moved more and more into them becoming Imperial Japan/[[Vikings]] In SPESSS obsessed with honor, fighting and dying honorably in battle while worshiping at the altar of [[Sigmar|warrior Jesus]], even as they turned from the Federation's bitter enemies into that friend who's fun to be around when he's not getting into drunken bar fights. You see shades of it during the movie era and it became more and more prominent through ''TNG'', culminating in ''DS9''. Do not make the mistake of thinking that Klingons are nothing more than barbaric savages, however; with Worf being part of the crew, and with ''DS9'' dealing with Klingon politics an awful lot we can see Klingon society as it truly is. Even so, they do often wander into self-parody territory. The Klingons, in their current iteration, are a feudal society ruled by a council made up of the most powerful families. Klingon society holds very little value on things such as currency and material gain (which results in the Klingon empire [https://www.youtube.com/watch?v=Q65l7RHUx2A having a very simplistic understanding of economics]), believing that anything you acquire without some form of blood, sweat and/or tears on your part is a pathetic and dishonorable way of going about things, much the same way many cultures used to hurl abuse at merchants and bankers. Another thing to keep in mind is that a Klingon's reputation is literally everything. Central to this is fighting your battles personally and against worthy opponents. Calling out a superior is almost always an honorable fight, and Klingon captains can expect challenges if they become lax or suspect in their decisions. Klingons are still capable of being cunning and crafty, however, and having a high diplomacy score is viewed as honorable as they still have examples of cunning and clever heroes tricking boorish and stupid monsters. [[Warhammer 40000|Klingons often carry swords into battle in an age of energy beam guns]]. In-universe, this is less suicidal than it sounds in the context of boarding actions and tight starship corridors. The Bat'leth is actually a rather shitty weapon. The Mek'leth is noted to be better in most situations. They use the same Disruptor weapons as the Romulans, and at one point used similar starship designs. While is explained as the result of a temporary and unholy alliance, given the eventual animosity between the two races, it was just an excuse to reuse props on a limited budget. The Klingons are tied with the Vulcans and the Borg as being the most prominent and recognizable non-human species in Star Trek. Beloved of the Internet and the general public, to the point that there are published books like "A Klingon Christmas" in the world. The Klingons have their own constructed language. If you are ever worrying that you might not be a nerd, learning Klingon will solve that problem for you. Please note that this is in general considered by experts to be pathognomonic of autism. You have not experienced Shakespeare until you hear it in the original Klingon. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Romulan Star Empire''' <div class="mw-collapsible-content"> ''"It's always chess with the Romulans"'' You know those [[Eldar|Vulcans]]? Well a few thousand years ago, as their planet was ravaged by war, some of them turned to intense emotional control and logic to tame their murderous passions, while most others left the planet altogether, founding a colony on the planet Romulus and dubbing themselves [[Dark Eldar|Romulans]]. Since said planet shares a name with a mythical figure known for founding [[Roman Empire|a city which built a vast empire]], and they had warp drive while those around them did not, you probably know that they turned to building an empire of their own. They hold the second place of prominence as immediate rivals to the Federation. Comically, they actually have better emotional control than the average Vulcan, since they gene-engineered most of their problems away years ago, and don't have to deal with the emotional blowback from pon'farr. The downside is that they lost some of their cousins' niftier powers, like mind-reading and being able to transfer their soul into another person for safekeeping. Although Star Trek Online also revealed that their trip to Romulus was a terrible ordeal, and their gene-engineering was taking during that time resulting in them losing most emotions save for bitterness of being "forced out". The difference between the Klingons and the Romulans is basically the difference between Gork and Mork, or Khorne and Tzeentch. Klingons will fight you up front with simple brute force. Romulans are sneakier guys, preferring to fight you when you're not looking with spies, cloaked ships and complex plots behind the scenes and playing the long game. There is a lot of political infighting among them, though where the Klingons would duel to the death Romulans would seek to discredit their rivals, have them die in unfortunate "accidents" or disappear. This difference has left both Romulans and Klingons with a big hate-boner for each other, to the Romulans the Klingons are crude brutish barbarians and to the Klingons the Romulans are a pack of scheming cowardly weaklings. Like the Klingons, they served as a rough Cold War allegory. In this case, they were rough analogs to Communist China (as seen by 1960s Americans), a distant horde of inscrutable and potentially dangerous Orientals who generally were unseen and projecting vague menace, but when encountered face-to-face could pack quite a punch indeed: the first major Interstellar War that Star Trek Earth fought was with the Romulans, which was fought entirely in space with neither side ever seeing the other face to face. Afterward, they set up a 'Neutral Zone' between the Federation and the Romulan Empire that no one even tried to cross for a century. From the Original Series onward, they frequently squabble and bicker with the Federation, before joining forces with them to fight the Dominion in ''Deep Space Nine'' and having their government devastated in ''Nemesis''. In one of the two alternate universes created by J.J.<strike>Binks</strike>Abrams movies, the so-called "Prime Universe", Romulus itself got caught in a supernova as part of the Abramsverse's backstory. ''Picard'' has revealed that Starfleet was going to help evacuate Romulus before the nova hit, but then some rogue androids destroyed the shipyards that the rescue fleet was being built at, so the Federation shrugged, flipped the Romulans the bird, and let them get blown up. The Romulan Star Empire collapsed in the aftermath, with the surviving Romulans are now scattered across half the galaxy. Most of the former Romulan colonies are now officially governed by the Romulan Free State, but their ability to exert their authority is implied to be limited at best and non-existent at worst. The Neutral Zone, in particular, collapsed into near lawlessness. One of their secret police/ anti android cults got a hold of Borg cube and were presumably up to some nefarious shit with it until the events of Star Trek Picard. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Ferengi Alliance''' <div class="mw-collapsible-content"> [[Image:GW_Ferengi.jpg|thumb|left|A typical ferengi engaged in typical ferengi activities]] {{topquote|A Ferengi without profit is no Ferengi at all.|Eighteenth Rule of Acquisition}} Introduced in ''TNG's'' early days as the villains for the series, and what [[/pol/]] thinks Jews are. Some Jewish people have actually complained about their being subliminally Jewish and thus anti-Semetic, specifically mentioning that they were money-hungry, lascivious, and ugly, and their large ear lobes were stand-ins for the sterotypical Jewish nose, based on an old medieval stereotype that was enforced to prevent them owning land or assets and ended up sticking around long after the fact (i.e. ([https://www.washingtonpost.com/news/made-by-history/wp/2018/08/14/science-fictions-anti-semitism-problem/?noredirect=on we're not shitting you] but also they have a valid gripe). Claims of stereotyping aside, they're basically just a ripoff of the ''Shingouz'' from [[Valerian and Laureline|''Valérian and Laureline'']]. The idea was to make a caricature of capitalism as a contrast with the techno-communist Federation. This might have worked if these were not [[FAIL|''TNG's'' early days]]. Instead, they overshot the mark by a light year or so, on top of other bad decisions, and you got a race of short, big-eared, [[goblin]]-like losers about as threatening as a grumpy pug. (Gene wanted to make an evil short race as big evil races were overplayed.) Over the first and second seasons they tried to make these guys threatening, but they fell flat on their face every time; eventually the writers just said "fuck it" and the Ferengi got demoted to comic relief species, and their status as terrible enemies was demoted to propaganda designed to scare the Federation while the Ferengi government tried to figure out what to make of a species that rejected the acquisition of wealth as a goal. The Ferengi had some good moments in the later seasons of ''TNG'', but most of the best stuff that fleshed them out came from ''DS9'', which had an [[awesome]] Ferengi bartender named Quark as a major character. For an idea of what the Ferengi might have been like if the writers had their shit together, look up the Druuge of [[Star Control|Star Control II]] or the Magog Cartel from Oddworld. Ferengi religion is only hinted upon in ''DS9'', but what is seen implies a simplistic system based on financial success. Ferengi all follow a rulebook/canon known as the Rules of Acquisition, which can be described as Ayn Rand IN SPACE and condensed into the form of Confucius' Analects. There are 285 of these, each a short piece of advice on how to stay in the black. Examples include "Peace is good for business," "War is good for business," "Never have sex with the boss's sister," and "Dignity and an empty sack is worth the sack." The first (and most important) of these is "Once you have their money, you never give it back." Sometimes, the Ferengi Randian spirituality extends into outright interpretations of the afterlife: according to some, the afterlife consists of the Divine Treasury and the Vault of Eternal Destitution, which are respectively analogous to Heaven and Hell. Entrance into one or the other depends on one's business ventures at the time of death; those that were turning a profit are allowed to enter the Divine Treasury, and the rest are damned to the Vault. Ferengi government is ruled over by a Grand Nagus, a mix between a <s>pope</s> chief rabbi and a CEO, and he basically treats his civilization like some sort of company, with citizens regarded as workers. Directly below him is the Ferengi Commerce Authority, a [[what|quasi-religious]] organization dedicated to ensuring that correct business practices were followed and correct moral behavior was shown (including keeping the proles in line) - of course, to the Ferengi, these are one and the same. The agents of the FCA are the Liquidators, who are essentially Inquisitors crossed with IRS auditors on steroids. Be afraid. Be very afraid. Ferengi females have no rights and are mentioned as [[PROMOTIONS|not even being allowed to wear clothes]], which leads to [[That Guy|boorish behavior]] on the part of Ferengi towards just about any species. Of course, we see female Ferengi on the show who push that envelope, but it seems that overall "regressive" does not even begin to describe the gender relationships in their culture. Quark's mother, a social climber who marries the head of their government, begins pushing through a women's rights movement during DS9, which proves more successful as time goes on. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Borg Collective''' <div class="mw-collapsible-content"> [[Image:Borg cube.jpg|300px|thumb|right|The Borg have assimilated and improved your [[d6|die]]. It always rolls six. Crap your pants, 'cause resistance is futile.]] {{Topquote|We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture shall adapt to service us. Resistance is futile.|The Borg's opening hail. This is not a boast or a brag, it's them simply explaining to you how things are going to go down.}} {{Topquote|One other thing. You may encounter Enterprise crew members who've already been assimilated. Don't hesitate to fire. Believe me, you'll be doing them a favour.|Picard going full [[grimdark]].}} The Ferengi were utter failures as serious villains, so they needed something to fill that gap. Thus they made the Borg, an aggressive [[Tyranid|hive-minded]] collective of hyper-adaptive, [[Necron|regenerating]] cyborgs that assimilates entire species into itself in its attempt to improve and evolve. Shit, that's like coming up with [[Warforged]] while trying to replace [[Kender]]. In many ways, the Borg are the truest dark reflection of the Federation, and despite their name, they're not Swedish. While the Feds want you to join their little club on your own, to "add your culture to the galactic community," the Prime Directive means they will ultimately accept you turning them down, even if you have shit they really want. The Borg say "fuck that" and just absorb you. While the Federation believes everyone should work together [[Tau|for the greater good]], they still have a very strong sense of individualism and a culture of personal accomplishment (unless your individual belief happens to run counter to the Federation's principles anyway, in which case you're just WRONG because the Federation is the best). The Borg pool all their minds together into a massive collective consciousness in the pursuit of group perfection, becoming an almost-literal personification of techno-capital. The Federation is all about beauty and tranquility and all that hippie stuff, and their tech is eco-friendly and dolphin-safe. Borg [[Tyranids|strip mine entire planets and drain entire oceans]] in the name of growth and efficiency. Your standard Borg [[Cubes|cube]] is a huge multi-kilometer [[Firaeveus Carron|metal box]] (yes, bigger than most [[Imperial Navy]] cruisers) able to go up against an entire Federation warfleet and win. That's right, one of their ships could threaten the entire Federation and [[Exterminatus]] Earth. When done right, [[Necron|they are a cold, calculating, nigh-unstoppable force, a threat to all life]] that wants to retain free and distinct personalities (although they will ignore a single person if not on an assimilation mission, as what they really want is to absorb whole civilizations). Apparently, in Picard's nightmare in ''First Contact'', the Borg assimilation process includes a surgical [[Grimdark|drill through the eye. While awake.]] Of all the stuff to come out of the TNG Era they are undoubtedly the most well recognized in mass pop culture. Unfortunately they got a bad downgrade during ''Voyager'' (the Borg Queen blew up cubes full of tens of thousands of drones because a few of them have been severed from the Hive Mind), but even there they were frequently not to be messed with. One amusing thing to note for people that haven't watched ''TNG'': the Borg were actually only in six episodes (and three were breakaway drones) and one movie, yet they're arguably the franchise's most famous pure villains aside from Khan. Goes to show how good they were when written properly. Then in ''Voyager'' they get their shit completely pushed in when they discover a new race of extradimensional aliens which they label Species 8472, which were immune to being assimilated, and had to ask the Federation for help in dealing with them. [[Necron#Regarding_Fluff_Change_-_Sore_Butts_Everywhere.|Wait, this sounds familiar...]] </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Cardassian Union''' <div class="mw-collapsible-content"> {{Topquote|Out of all the stories you told me, which one were true and which ones weren't."<br> "My dear doctor, they're all true."<br> "Even the Lies?" <br> "Especially the lies.|Julian Bashir and Elim Garak}} Introduced in ''TNG'', they are third fiddle to the Klingons and the Romulans. If the Klingons are hypothetically-honorable techno-barbarian warriors and the Romulans are an empire of civilized and refined but sly and ruthless expansionists, the Cardassians are essentially scaly fascists re-enacting ''[[1984]]'' IN SPACE. Their trials announce the outcome at the beginning, and the defense attorney is executed if he wins. Also, THERE ARE FOUR LIGHTS! Originally a race of peaceable, spiritual artists called the Hebitians (ironically not dissimilar to the Bajorans), modern Cardassia was born in hunger and desperation when their homeworld began to suffer simultaneous mass famine, pandemic, resource depletion, and ecological collapse. A military junta seized power, figuratively and literally auctioned off the soul of their culture through liquidating all the planet's art and religious artifacts into cold hard cash, and turned the Cardassians into the opportunistic imperialists they are today. Despite being a whole lot weaker than the Federation, the Cardassians manage to hold their own, partly because what they lack in resources and raw power is made up for by a combination of intense cunning and high charisma stats. Compared to the equally deceptive Romulans, the Cardies are more likely to flash you a smile while tickling your ribs with a knife. They'll use any tool they can to gain the upper hand and while that often means unpleasant and terminal sessions in dark rooms, strip mined planets and the enslavement of entire species, they'll gladly become your bestest buddy if it would achieve their goals. Their intelligence service, the Obsidian Order, is also one of the most ruthlessly efficient organizations in the entire sector, managing to outscale the Romulan Tal Shiar when it comes to producing magnificent bastards and manipulating the politics of entire worlds to their advantage. Unlike the Romulans or the Klingons, they don't tolerate the sort of literal infighting that is rampant in both those states, that shit only serves to weaken '''GLORIOUS CARDASSIA''' and needs to be stamped out with ruthless efficiency. Exposing that someone who just happens to be your enemy as being a dangerous subversive is just a benefit, although this can result in both sides of a conflict shouting "For Cardassia!" as they charge each other. Sort of how Democrats and Republicans are both for America, yet oppose each other. Cardassia has a very fluid hierarchical government, similar to the political realities of post-Stalin but pre-Collaspe Soviet Russia. Broadly speaking, there are three different facets of the government: the Central Command (which holds all the power) the Obsidian Order (who holds the least amount of power, but controls the most puppets) and the Detapa Council (similar to the [[High Lords of Terra]] and just as worthless). Cardassian society holds a very strict view of family, placing family just below the needs of the State in a vague approximation of Confucianism. The State holds a semi-divine mythical status in the eyes of its citizens, with it being viewed as impossible for the State to ever make mistakes. The ideal Cardassian life was one of complete loyalty and servitude to the State and family, with the "repetitive epic," detailing how generations of Cardassians go on to serve both in exactly the same way over and over seen as the height of their culture. The Cardassian government is assumed to be omniscient, omnipotent, and benevolent by pretty much every Cardassian, with all Cadassians gladly giving of themselves to the State. Such was this level of belief that when Picard was tortured by the Obsidian order, the torturer saw nothing wrong with bringing his daughter to work because he was working for the State, and therefore the torture of Picard could never be disturbing or wrong. That's why their trials announce their sentences at the beginning and execute the defense attorney if he wins; their "trials" are more excuses to show off the power and infallibility of the State to the masses than actually determine guilt or innocence. In terms of the Alpha Quadrant's political landscape, they are basically space fascist Italy: indisputably still a great power but nonetheless basically the weakest of the great powers, resentful of it, and unwilling to accept it. They first bully weaker powers in an attempt to carve out an empire, turn from a military junta to a despotist state after a coup, eventually join a bigger, meaner power in a great war against the rest of the Quadrant in an attempt to gain power and respect, see it blow up in their faces and force them to rise again in revolt to save themselves. Beta canon continues the analogy with the establishment of a democratic but unstable postwar government in the vein of the Years of Lead. As far as plot significant activities went, they had a war with the Federation a few years before ''TNG'' which ended in the creation of a Demilitarized Zone between the two powers and (significant to ''Deep Space Nine'') abandoning the previously occupied planet of Bajor they had exploited for resources and along with it the space station Terok Nor, which the Federation took over and renamed Deep Space Nine. After a disastrous war with the Klingon Empire and a faction of ex-Starfleet settlers who refused to be relocated after a treaty called the Maquis led to a popular revolution and overthrow of the existing government, one leader seized power, declared himself absolute ruler, and joined the Dominion towards the end of ''DS9'', which was some serious bad news for the ''DS9'' crew, and, ultimately his own people. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Bajoran Republic''' <div class="mw-collapsible-content"> The Bajorans are a species native to the Planet Bajor. They were, until shortly before the events of ''Deep Space Nine'', under a brutal occupation by the Cardassians who strip mined their planet. They had a fighting resistance which veered in and out of being considered terrorists and all in all were often represented as Palestinians IN SPEHSS. After that, they got their independence, although they're thinking about joining the Federation. The Bajorans have one system and are technologically backwards; the Federation is technically breaking the Prime Directive by interacting with them, but as they've spent years under the oppression of a warp-capable species, they can probably handle it. Also ''DS9'' proves that ancient Bajorans managed to travel at warp speeds to Cardassia using solar sails and an enormous amount of luck, which technically makes them a warp-capable species. The only reason why they are significant in terms of the politics of ''Star Trek'' is that they have a wormhole near their planet, which has some timey-wimey aliens living it that they worship as gods, and serves as the only way to get to or from the Gamma Quadrant that won't take decades, making it strategically priceless. Hilariously, this was discovered almost immediately after the Cardassians ''thought'' they'd extracted everything of value from the Bajorans and peace'd out, certain that the system was no longer worth the PR hit they were taking from it, only to get burned by some harsh seller's remorse. Also, their species has the oldest civilization (roughly a half-million years) of any major ''Star Trek'' race, and the wormhole aliens have gifted them some cool shit, like the Orb of Time. The other big thing that makes the Bajorans unique is that they actually have a serious religion going on in a way that isn't an extension of their racial "hat" -the human race is depicted as mostly non-religious. They're also probably one of the most accurate depictions of any highly religious alien race in a sci-fi franchise, because they are divided between the majority who interpret their religion as [[Noblebright|peace and love]], and a small but loud minority of bastards who interpret it as [[Grimdark|condoning acts of terrorism]]. They generally represent all manner of oppressed and colonized peoples throughout Earth's history, with the Cardassian occupation standing in for the Holocaust, Imperial Japanese atrocities in Asia, and European mischief in Africa during the Age of Imperialism. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Dominion''' <div class="mw-collapsible-content"> A vast empire which exists on the other side of the galaxy in the Gamma Quadrant. The Dominion is ruled over by a species of liquid shapeshifters called The Founders.(aka Changlings, Odo's people) They have at their disposal a military composed of two genetically engineered species that worship the Founders as gods: the short and articulate Vorta who serve as ambassadors, bureaucrats, and political commisars and the big brutal Jem'hadar, who are vat grown, drug addicted, cannon fodder. These oversee a large number of vassal races, including (as of later seasons of ''DS9'') the Cardassians. The Founders were once (according to them anyway) a peaceful, kind civilization of explorers who wished to see the galaxy, explore strange new worlds, and seek out new forms of life. Unfortunately, they did this in the wrong neighborhood, and quickly ran into species who did not tolerate others. The fact that the Founders were shapeshifters capable of mimicking almost anyone did not help either. Paranoia, mutual mistrust, and some very bad things eventually led to the Founders deciding "fuck this" and moving their planet into a nebula so nobody would bother them. So more or less, a [[Grimdark|grimmer]], [[Grimdark|darker]], counterpart to the Federation, but with spookier Real Aliens. The Founders are obsessed with order and are both extremely racist and xenophobic, and believe that all alien life is inherently untrustworthy and evil, and the best thing to do is conquer/enslave them before they do the same to them. They don't care about the rights of "Solids", and will happily ignore any sense of decency when convenient. This can be seen when The Dominion runs a simulation of the Dominion dominating the Alpha Quadrant. When O'Brien is assaulted by a Jem'Hadar and severely beaten to the point of needing emergency teleportation to medical (the crime being "disrespectful"), the Founders (disguised as Federation Officers) do not press charges, and when Sisko comes barging in demanding answers, dismiss him with little concern about their own soldiers brutalizing citizens. Their overall ideology could be thought of as Qin legalism IN SPACE: people are inherently evil and the only way to make a better world is to impose order upon them through brute force from a position of absolute, unquestioned power. The Founders, when not wandering around in various forms, tend to spend their time in a massive ocean literally made up of countless billions of Founders, something which is referred to as the Great Link. According to the Founders, this allows them to share information with each other and come to peaceful decisions. This is rapidly proved to be bullshit; when a separated-at-birth one of their own merged into the Great Link to share his memories of the Federation as peaceful and tolerant space hippies, not only did the Founders ignore his memories, but actively fucked with his mind in an attempt to turn him into a sleeper agent. And even if it weren't, it shows their hypocrisy through their willingness to share freedom and liberty among themselves while depriving all their various slaves and conquered peoples of the same. The Founders are massive dicks, even to their own people. Failure among Jem'Hadar is rewarded with slow and painful death from deprivation of the drug they're created to need and their lifespans are incredibly short. To be even bigger dicks, the Vorta have no sense of taste and can't appreciate beauty. Not to make them better diplomats, but because they were raised from a primitive stone-age ape tribe, and the Founders think they shouldn't be ever allowed to forget that. (On the plus side, they did give the Vorta an immunity to poison that would make [[Mortarion]] himself jealous. [https://youtu.be/rACCZaBcq1g?t=1m29s Observe.]) This may also stem from their own neuroses: the Founders themselves have almost no bodily needs at all and require no nourishment, so they design their slaves to be like them. Notably, Vorta tend to come in [[Paranoia|packs of clones; a new one is activated when an old one dies, and they retain some memories and personality between "lives,"]] further hammering home how expendable they are to their makers. And both races are literally engineered to love their makers for what they have done to them and worship and revere them as gods. They ultimately get what's coming to them in the latter half of ''Deep Space Nine'', through an invasion of the Alpha Quadrant that starts out in their favor and rapidly goes against them. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''Species 8472 / Undine''' <div class="mw-collapsible-content"> The one and only race in the galaxy even the Borg don't want to fuck with. Introduced in Voyager, Species 8472 are three-legged creatures that live in a space called Fluid Space. It's similar to the [[Eye of Terror]] for the fact that it connects to an alternate dimension and [[Khorne|everyone will be ripped apart upon entering.]] When the Borg first came around to try and assimilate them they were completely obliterated in a war in which 4 million Borg were killed in the first few days at the cost of almost no members of Species 8472. This war was such a roflstomp that the Borg were forced to call on the Federation for help. [[Tau|The Federation being the better people swallowed their pride and decided to help their sworn enemies,]] [[Eldrad|but were dicks and sent only one ship.]] Species 8472 fought with fast moving, small ships and devastating beam weapons so the small ship of the Federation could keep up with them and helped the Borg force the species back into Fluid Space. The Federation were the villains on this one. That said, they eventually came to an accord with Species 8472, preventing further wars between the denizens of Fluid Space, except in lots and lots of video games that want to use a fresh antagonist. That and that in ''Star Trek Online'', [[Awesome|they look like the fucking Predator.]] </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''The Q''' <div class="mw-collapsible-content"> The Q are a race of beings who have elevated themselves to the point where they are basically gods. Most of them do not interact directly with the younger races, who they tend to consider with disdain- if they consider them at all. However a few of them take a more enlightened view, and one in particular has been known to fuck with individual humans from time time. They are mostly a TNG thing, and even there they work mostly by grace of John de Lancie's acting chops as a counterpoint to the charisma of Patrick Stewart, as de Lancie played the ''character'' Q. "Tapestry" even has the two waking up in bed together as a troll from Q. Due entirely to de Lancie's performance, they managed not only to have it not be cringy, but rather funny. Q is an all-powerful epic troll. TNG's Q's occasionally [[Tzeentch]]ian games sometimes appeared to be for his own amusement and sometimes acted as education or event protection to the human race. Various subplots involving the Q ''species'' range from somewhat thought provoking to mildly entertaining to ridiculous and banal, but the classic episodes that highlighted the charisma and chemistry of the two actors were often quite excellent. De Lancie also appeared as Q in DS9 and Voyager a couple of times, but the chemistry just isn't there without Stewart. The writers knew it too, composing a scene where Avery Brooks punches this bastard in the face telling him "I'm not Picard!" (with the added fanservice of watching Q get punched, high on the wishlist of anyone that had the misfortune to meet him). </div></div> === The Mirror Universe === This isn't a faction; it's an alternate setting. Its own factions do bleed into the mainline starting in DS9. So it merits its own section. The Mirror is a parallel universe in which [[Alternate History|things have gone differently]] in Earth's History. The main point of divergence appears to occur when the Vulcan scientists who landed at Bozeman, Montana in 2063 are not welcomed with alcohol and music but instead are killed and have their ship looted. It is equally clear that where the main universe is Noblebright the Mirror Universe is Grimdark. Instead of a peace loving Federation searching for knowledge and friendly cooperation for the betterment of all, Earth gave rise to the ''Terran Empire'' which seeks out new life and civilizations to conquer and enslave, as it had done with the Klingons. Pretty much it's the PG-13 version of the Imperium of Man with a bit more Grimderp. Junior officers get promoted by killing their superiors, those that fail at that get thrown in the agony booth for their troubles and Emperor gets the job by usurping the previous incumbent. As a rule, characters in the mainline become, in the Mirror Universe, a selfish asshole version of themselves (or have to go along to get along: O'Brien, Spock). Following comic book logic the uniforms for the female characters are more revealing, and facial hair is vogue. Occasionally people can cross over from one universe to the next due to technobabble and cause mischief in either realm. Originally it was a one off TOS setting for an episode of the week, but it was brought back in a few novels and some romps in Deep Space Nine in which [[Fail|the Terran Empire had fallen]]. In Enterprise's fourth season it got a two parter that was pretty good and would have been an annual thing if the show had been renewed, this one having little crossover with the main universe (a ship from TOS ended up in the Mirror Universe and is salvaged after all it's crew have died). We also went there in Discovery, for better or worse. Voyager never did the mirror universe, but instead got a homage episode with some alien historians in the far future getting the details wrong like historians tend to. === The Star Trek Crew === Whether the focus of the show is exploration, manning a space station in an important locale or trying to get home, all Star Trek series have a basic set up of casting and focus: namely on a collection of people who are usually the senior-most officers on the ship. If you decide to make a Star Trek inspired game take this into consideration. * '''The Captain''': Big cheese. Makes the hard decisions. Needs to be able to talk, think or fight out of situations as needed. The third option fetishist finding the balance between empathy and reason. (Two least skubby examples: Kirk and Picard, but the skub will fly hard if you say one is better than the other, sufficed to say that people like both of them alot but for different reasons) * '''The First Officer''': Second in command and trusted advisor. Added after the original series, where the role was combined with and split between two others. (Two least skubby examples: Riker and Kira) * '''The Science Officer''': Got high Int stats. Can analyze the situation and work out solutions. The voice of reason. Almost never human. (Two least skubby examples: Data and Spock) * '''The Engineer''': Hard working technically minded guy who gets shit done. (Two least skubby examples: Scotty and Geordi) * '''The Doctor''': Ship's healer with a secondary scientific role. The voice of empathy, whether prickly or serene. (Two least skubby examples: Bones and the EMH Doctor) * '''The Security Officer''': Rough and tumble no-nonsense sort whose job it is to keep these guys alive when diplomacy fails, which it often does. Often has to juggle providing ship's security with working the tactical station on the bridge in a crisis. (Two least skubby examples: Worf and Odo) * '''The Helmsman''': Got mad spacecraft piloting skills, either full-sized starships, shuttles, or fighters. Younger and more brash. (Two least skubby examples: Sulu and Tom Paris) * '''The Other Guy''': A crewmember whose role doesn't cleanly map onto other positions, a role often restricted to a single show. Example positions include communications officer, ship's councilor, transporter chief, and linguist. (Two Least skubby examples: Uhura and Troi) * '''The Outsider''': Someone who is a passenger and regular cast member, but exists outside the organization, looking in and commenting. Usually works a side-job, like tailor, bartender, or cook. Either a beloved fan-favorite or utterly despised, there is no middle ground. (Two Least skubby examples: Guinan and Quark) Some of these hats may be worn by more than one character, some may be worn by no one at all. This is especially true in the original series, which had a smaller cast overall, and which put less emphasis on an ensemble and more on the main trio of Kirk, Spock, and McCoy. The usual roles and character dynamics were instead set down by ''The Next Generation'', which later series generally copied.
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