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Skyray Missile Gunship
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==However...== On the other hand, the Skyray does have a few uses on the battlefield. It works very well with mechanized Tau and Battlesuit-heavy lists (esp. Ninja Tau), since these are less likely to have oh-so-precious markerlights, and a number of Tau armies field one to back up their Broadsides and/or Hammerhead - since it's kind of hard to argue that seeker missiles ''aren't'' fun as hell to use. Armies which use fucktons of markerlights frequently have several, since one critical advantage the Skyray has over the Hammerhead is that it can fire numerous times in one turn if the markerlights allow for it. Another key advantage is that again, Skyray missiles ignore line of sight restrictions and terrain obstacles when fired at their target - this makes Skyrays far more useful in urban combat scenarios, since they'll never have to shoot through terrain obstacles to get at their targets. The Skyray also has a velocity tracker alowing it to have two skyfire markerlights, turning it into a formidable anti-flyer weapon. The point is that Skyray Missile Gunships have their uses, provided you consider their strengths correctly. They may not have the raw firepower of Hammerhead Gunships or Broadside Suits, but the ability to drop extra markerlights or provide highly accurate indirect fire support anywhere a markerlight is drawn can be quite useful under some circumstances.
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