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==Resource Points== Everyone has 0 '''resources''' when starting, you can earn more by getting over 40 on a check. Things you can use resource points for by any class: * Use a skill you are too damaged to access. * Heal 1 damage from any stat but Integration. * Start accessing a new skill tree. * Advance an old skill tree. Bonus resources you win can only be won by doing something meaningful in game to progress through any current story arcs. This is up to a GM to decide whether your action does so. Design note - This makes players DO stuff and keeps people from IRL lurking in their games. Also, it builds momentum as you get enough resources to pull off major class skills during a session at the climax.
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