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Science: The Hypothesis
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==Things to work on== So much oh god. Actual cards. Card layout. Play space layout. Cash.<br /> Wait. Fuck. I said wings were going to have to have Cash funneled through them. But right there I said that they just produced RP. Shit. Change the listed RP to 'max RP that can be gained by spending cash'?<br /> This is a good idea. It would also allow some Wings to produce cash. Or free RP (and they would be more valuable).<br /> >Mark: "I'd say both. With you able to pump money into them for more RP. Maybe give some an upkeep cost as well?" Ideas for more cards: * Special Enhancement | $2B, 1RP | Free if played on Cyborg, Next card targeting this Experiment is ignored and sent to the Decommissioned field. * Haywire Electronics | $3B | Targets an opponent's Laboratory or Lab Wing - Targeted Laboratory or Lab Wing cannot be used until Haywire Electronics Player's next turn. * Plague | 1 Biology RP, 2RP | Target Experiment or Lab Addon is killed and Decomissioned. * Prototype Robot | $3B, 2 Physics RP | Gives one free Physics RP per turn starting next turn. These RP are destroyed at the end of your turn. * Government Grant | 1RP | Gives $1B. * Private Endorsement | 2RP | Gives $1B every turn for the next three turns. * Public Relations Dept. | 2RP | Gives $1B every turn at the beginning of your turn, Upkeep: 1RP. * Lab Wing A | $1B | Produces 1 relevant RP per turn at the beginning of your turn, You may spend $1B to receive 1RP, spending up to $5B this way, Upkeep Cost: $1B.
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