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===Clanfires and Hallows=== The traditional D&D mainstay of the Tavern is replaced by the Clanfire; the central ever-burning fire that is the heart of clan life. All but the wickedest maintain a tradition: if you leave your weapons in the gloom before the firelight circle, you may approach the Clanfire and be welcome. Here is where you can rest, find information, and trade. But if you need magic? Then you need to seek a god's Hallow, and offer worship or services in exchange for what you desire.
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