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===9e=== Games Workshop realized no one was buying these last edition, so they changed the rules to make them more useful. The Pulse Carbine is now marginally better, being given 4" of range for Assault 2 22" S5, but no AP so Marines will laugh it off. However, the Pulse accelerator Drone now gives you an extra point of AP for pulse weapons, so you'll need one to make them useful rear line defenders (note that this will ''still'' do diddly squat to marines because of [[FAIL|Armor of Contempt]]. Thanks [[Games Workshop|GeeDubbs!]]). Recon Drones can strip cover for the squad, which also helps, and the Gravity Accelerator Drone to defend against charges, which are now relevant threats again. The special weapons have been marginally improved as well. The Rail Rifle is still way more useful, given it deals a mortal wound automatically with AP-4, though you can take Ion Rifles if you want to pretend to have Plasma. The new Fusion/EMP grenade launcher is also a pretty good offensive ''and'' tactical tool, doing both decent damage and giving pathfinders a way to weaken non-{{W40kKeyword|TITANIC}} {{W40kKeyword|VEHICLE}} by halving their effective wounds for the purpose of wound brackets. The Recon Sweep stratagem will allow them to throw a markerlight token onto a faraway target and then jump into cover. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tau]] {{Template:Tau}}
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