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==Drones(alpha rules)== Drones have the Machine(2), Size(Scrawny)and Flyer traits.<br/> A character without the Drone Programming Skill cannot control more than one drone at a time.<br/> A Drone consists of:<br/> *Chassis(The main piece housing the computer hardware, sensors etc.)<br/> *Equipment Slots(Where the drone's um, equipment goes)<br/> *Thruster(The thing making it fly obviously)<br/> *Battery (What powers the thing)<br/> *Relay (for communication with the operator)<br/> Those are also hit locations.<br/> ===Drone Stats=== The Drones have 0 WS and S.<br/> Their T and wounds are determined by the Chassis.<br/> The Ag and flight speed is determined by the Thruster.<br/> The BS and Per depends on the sensors you put in the drone.<br/> The Int depends on the drone's Program. <br/> If a Fel or WP test would be made at any time, use the operator's stat.<br/> ===Controlling Drones=== A single drone can be told what to do as a Free Action. You can give a command to all your drones as a Half Action. Commands are: *Attack: The Drone attacks a chosen target with any weapon it has. If the target is out of range, the drone will try to get closer The user can specify the rate of fire and which weapons are used, if the drone has more than one. If unspecified, it defaults to the lowest possible number of shots from its strongest weapon. *Protect Me: The Drone will spend the time until the user's next turn in closest possible proximity to them, trying to get in between the user and anything harmful. *Move to a location *Use Equipment: The drone uses a piece of equipment it has specified by its owner. Should the task require a test, test the Drone's characteristic or corresponding Skill, unless it's remotely controlled. *Enter a Mode: This is different from the other orders, as the Drone can have only one Mode at a time, and continues to behave along its Mode's guidelines. It can be given orders while in a Mode, and returns to the Mode's defined stance after carrying them out. All Drones' default mode is Follow, which is switched to "Standby" if the AI decides it won't receive any orders in some time(the reason might be, for example, the owner sleeping). ====Drone Modes:==== The modes a Drone can enter are determined by its Program. *Follow - The Drone does nothing but follow its owner, maintaining a close proximity and waiting for orders. *Task - The Drone must be issued an order while entering this mode. It will continue to carry it out until it's finished or the Drone is recalled(user's choice). *Standby - The Drone stays in place, shutting down unnecessary systems and lowering the energy use. It can be "woken up" with a command, and needs a turn to activate fully. *Combat - The Drone follows the owner and engages on targets in sight. Target preferences can be set. *Guard - The Drone attacks anyone trying to harm its owner. Tolerance levels can be set. *Scout - The Drone sets out to the specified coordinates, trying to gather as much information as possible. *Sentry - The Drone protects a defined place. Tolerance levels can be set. *Watch - The Drone conceals itself if possible and monitors the specified area, providing any intel it gains. *Remote Control - The Drone is controlled by the operator himself. Only with suitable gear. *Custom Order - The operator tells the AI what to do, and it follows along the best interpretation it can provide. ===Programming=== A Drone's program determines its purpose, as well as the actual intelligence in the Artificial Intelligence. It covers: Skills and Talents for the Drone, its Int when not remotely controlled, what modes can it enter, and possible user preferences. ====Example Programs:==== ====Civilian==== *Skills:Logic, one Trade as an option *Talents:None *Int:20 *Possible Modes: Follow, Task, Standby, Remote control ====Military gunner==== *Skills:Awareness, Dodge, Logic *Talents:Weapon Training in any mounted weapon *Int:25 *Possible modes: Follow, Standby, Combat, Remote Control ====Military recon==== *Skills:Awareness, Concealment, Dodge, Logic, Silent Move *Talents:Talented(Awareness) *Int:30 *Possible modes: Follow, Standby, Scout, Watch, Remote Control ====Military guard==== *Skills:Awareness, Dodge, Logic, Scrutiny *Talents:Paranoia, Rapid Reaction, Talented(Awareness) *Int:30 *Possible orders:Follow, Standby, Combat, Guard, Sentry, Remote Control ====Military personal drone==== *Skills: Awareness, Dodge, Logic *Talents:Weapon Training in any mounted weapon *Int:40 *Possible modes: Follow, Standby, Combat, Guard, Remote Control, Custom Order ====Earth-caste worker==== *Skills:Demolition, Logic, Tech-Use, Trade(Miner, Wright) *Talents:Foresight, Talented(Logic) *Int:40 *Possible modes: Follow, Standby, Task, Remote control ====Medical==== *Skills:Logic, Medicae, Chem-Use *Talents:Talented(Medicae) *Int:40 *Possible modes: Follow, Standby, Task, Remote control ===Drone Parts=== {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Chassis !WS !BS !S !T !W !Per !Equipment Slots |- !Civilian |0 |10 |0 |25 |4 |25 |2/S |- !Police |0 |20 |0 |30 |6 |35 |3/S, or 1/S + 1/M |- !Military |0 |30 |0 |40 |8 |40 |1/S + 2/M or 1/L |- !Combat |0 |40 |15 |45 |10 |40 |2/S + 2/L |- |} {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Drone Equipment Name !Drone Equipment Slot Size !Equipment Function |- !Gripping Arm |Small |Gives the Drone a gripping arm, which can grip and carry any item less than 2 kg, to be picked up or dropped as a half-action. |- !Tool Arm |Small |Gives the Drone a tool arm, which allows them to perform basic machine maintenance using the operators Tech-Use skill, with a -10 penalty. |- !Probe Arm |Small |Gives the Drone a probe arm, which can physically analyze any substance and determine what it is, and store the information on it's internal memory. |- !Jack Arm |Small |Gives the Drone a jack arm, which allows it to plug into and interact with any electronic equipment that possesses the correct port. |- !Recording Drive |Small |Lets the Drone record what it sees, and store the video footage for later in it's internal memory. |- !Vocabulator |Small |Lets the Drone pronounce rudimentary sounds, and speak basic Tau. |- !Radio Antennae |Small |Lets the Drone pick up radio and other signals to relay immediately. |- !Internal Storage Cavity |Small |Lets the Drone store up to 5kg of reasonable cargo inside of it's chassis, to be stored and retrieved as Full actions. |- !Internal Radar |Medium |Allows the Drone to pick up the location of any creature or object that is in movement within a 50m radius, and display them on a holographic circle. |- !Blowtorch |Small |Equips the Drone with a blowtorch, that can be used to ignite things or cut through thick metal, given 1 minute per 5 inches of thickness, for every foot's length it must cut. |- !Laser Cutter |Medium |Equips the Drone with a laser cutter, that can slice through thick metal given 5 seconds for every foot's length it must cut, but runs out of power after 1d10 uses. |- !Infrared Scanning Apparatus |Medium |Allows the Drone to see in the infrared spectrum, viewing heat signatures from objects and beings. |- !Sonar Ping |Medium |Gives the Drone "Sonar" vision, and allows it to pick up the position of any object or being at a single point in time in a 20m radius. It can make one "ping", refreshing it's view of it's surroundings, every round. |- !Anti-Grav Lifting Device |Large |Allows the Drone to carry up to a 15kg load, which can be picked up and dropped as a Half-Action. |- !Submersible Equipment |Large |Allows the Drone to submerge without damaging it's systems. Any damage it takes while equipped with this equipment makes it unusable until repaired. |- !Energy Recharger |Large |Allows the Drone to recharge the battery of various Tau items, and even some Energy-based weapons. Doing so will deactivate the Drone for 1 hour. |- !Air Filter |Large |Turns the Drone into a mobile air filter, with gas-masks hanging down to be used by up to 4 people. While they are wearing the masks, they are immune to the effects of toxic fumes and gases. |- !Weapon Mount |Large |Allows the Drone to serve as a firing platform for any single Tau-built weapon of 6kg or less, which it may fire as a Full action. The Drone may not reload on it's own. |- !Searchlight |Small |Gives the Drone a small searchlight, which shines in a 200m cone in whatever direction the Drone is facing. It can also be converted to a lantern, that shines in a 50m radius. |- !Medical Equipment |Medium |Gives the Drone a general medical kit to carry, with basic surgical tools and chemicals. Any character adjacent to the Drone may re-roll failed Medicae and Chem-Use rolls, up to 1d10 times. |- !High Resolution Lens |Small |Allows the Drone to make a Scrutiny test, using its operator's Scrutiny skill without the normal penalty. |- |} {| border=1 cellpadding=7 cellspacing=0 |- bgcolor=#ccccff !Propeller Type !Ag !Speed !Special rules |- !Small |30 |4 | |- !Standard |35 |6 | |- !Scout |45 |6 |Silent:Opponents suffer a -10 Per penalty on tests to hear it. |- !Heavy duty |30 |6 |Stabilized:The drone has the Auto-Stabilized trait. Non-critical hits do not make it shake in any way. |- |}
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