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====3e==== 3rd Edition featured two extremely different versions of playable minotaurs. The first version, appearing in the [[Monster Manual]], was quite a beast, with 6 hit dice and a +2 level adjustment, meaning that minotaur player characters had to start at ECL 9. The full statblock, as printed in the 3.5e Monster Manual, is as follows: :: +8 Strength, +4 Constitution, –4 Intelligence, –2 Charisma. :: Large size. :: Space/Reach: 10 feet/10 feet. :: A minotaur’s base land speed is 30 feet. :: Darkvision out to 60 feet. :: Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. :: Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks. :: Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons. :: +5 natural armor bonus. :: Natural Weapons: Gore (1d8). :: Special Attacks: Powerful charge. :: Special Qualities): Natural cunning, scent. :: Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran. :: Favored Class: Barbarian. :: Level adjustment +2. A few months after the launch of 3.5e, the Dragonlance Campaign Setting was updated for Third Edition rules, and it featured a severely nerfed form of Minotaur that players could play at level one. Its full stat block is as follows: :: +4 Strength, -2 Dexterity, -2 Intelligence, -2 Charisma :: Medium size :: Base land speed 30 feet :: Natural armor: +2 :: Natural attack: gore (1d6 + Str modifier) :: Could charge + gore attack for damage equal to 2d6 plus 1.5x Str :: +2 to Intimidate, Swim, and Use Rope checks :: Can take Scent as a feat :: Automatic languages: Common and Kothian. Bonus languages: Kalinese, Nordmaarian, Ogre, and Saifhum :: Favored class: Fighter
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