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Last Stand - Necron Overlord
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==Commander Items== *'''Raiment of the Overlord''' - ''Default'' **+50 Armor rating *** Unlike most default gear, the armor bonus can potentially give a slight advantage over the Level 5 replacement. Actually, the Necron Overlord is the only character to even HAVE a default item in his commander slot rather than just an empty space to be filled, though it mainly exists to slightly soften the blow of having no starting armor, and also to make the ACTUAL commander items a tradeoff, as each provides progressively lower armour. *'''Raiment of the Tesseract''' - ''Level 5'' **+35 Armor rating **Ability: Tesseract Tomb (30 Energy; fires a slow projectile at a location to lock down enemies in a radius) *** Basically lets you point at some units and suppress the entire group. This is your main crowd control ability, covering the Overlord's biggest weakness. Don't expect it to happen immediately - it takes time to cast the ball, which takes time to travel to the point and only then sets up the AoE control zone. You should spam this at every opportunity to take half the wave out of the fight. This is super-powerful on wave 16 of the Colosseum because you can easily set it up where your clones are going to spawn in advance and they'll start locked down, free for you to butcher. Do it right and you can make one of the biggest asspains in the game into a walkover. Plus even if you screw it up, your clone is oddly reluctant to use it on you (although he will ''eventually'', the bastard). *'''Raiment of Resurrection''' - ''Level 10'' **+25 Armor rating **Ability: Resurrection orb (35 energy; Throws a slow-moving orb that, upon landing, creates a field that prevents you and your allies from taking fatal damage, and revives dead allies (and yourself, if you manage to get incapacitated before the orb lands and puts up the field) once it fully activates). Also heals living allies in the area when the duration finishes (so they don't just get taken down to 1hp while it's up and then die instantly when the effect ends). *** Very useful, you can even revive yourself and allies and make everyone tanky for a short amount of time. Take note, if all three players are incapacitated at once, even if they are later revived by the orb, the game ends in defeat. In general, though, you're better off with the Raiment of the Tesseract- prevention is always better than cure as they say (or in other words, it's better to lock down and slaughter hapless enemies to keep them from killing you than it is to revive your teammates and yourself from death). It's still useful to have one on a team if you have multiple Overlords. Can be used on Lord General turrets to bypass the one limit as long as they are all in the radius when a new one is called. One game I was in my teammates did this in blooded on the top spawn had something like ten to twenty vanquisher turrets ready to slaughter. Still while the turrets survive it take most of their health away so after you get how many you can make you need something to heal them so they don't die from a glance like the Lords repair and if you don't use the third guy as a tau with energy booster to regain fast it will take a while but have the third guy attack a rock or something so he doesn't kill them and leave one weak gaunt alive in wave two far enough away so the turrets don't kill it when done most of the rest of the game is killing what spawns near them they can't shoot while they slaughter everything else. *'''Raiment of the Nightbringer''' - ''Level 20'' **+10 Armor rating **Ability: Summon Nightbringer (50 Energy; summons the Nightbringer, who remains stationary and spams enormous AOE blasts for a short time.) ***Despite the middling size of the blasts, it's still possibly one of the better nukes in the game, and certainly the second most reliable after Rocket Run. Unlike Orbital Bombardment, which requires specific positioning to maximize damage, or Roks/Eldritch Storm which are randomized, the Nightbringer applies its damage consistently across its area of effect, and also spits infantry towards its center and not away from it. Additionally, the Nightbringer is one of the most consistent damage dealers across unit types and actually severely threatens armored targets - dropped on top of a stationary full-health Baneblade, the Nightbringer WILL kill it. Also very easy to exploit for shooting builds, as a Nightbringer at your feet means you can dakka with impunity and not worry about melee attackers pretty much at all. Nightbringer is even consistently effective against clones, even 275 armor 290 health phylactery Overlords. Once you hit level 20, you can certainly keep using the Tesseract and Res Orb as they're still good enough, but the Nightbringer is just so delicious you'll be really hard-pressed to use anything else, even with its pretty abysmal armor rating.
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