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Last Stand - Mekboy
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==Commander Items== *'''Trophy Rack''' - ''Level 5'' **Traits: Fearsome Aura (Nearby enemies deal 35% less damage, stacking Fearsome Auras add only 15% more to this) ***Surprisingly powerful. Increases the survivability of absolutely everyone on your team and has ridiculous synergy with allied Hive Tyrants (due to Psychic Scream). Multiple Mekboys with Trophy Racks can overlap the effect, to a maximum of 65% damage reduction if all three players are Mekboys carrying this item, and that's ''before'' armor protection is factored in. Just one Mekboy with it is often enough, however. *'''Roks''' - ''Level 10'' **Ability: Roks (50 Energy, Orders a massive Rok strike on targeted area) ***Whereas most Heroes get their nuke relatively early, the Mekboy gets his almost hilariously early. Unfortunately what you gain in expedience you lose in raw power; Roks is one of the weakest Nukes and is quite random, dropping big rocks (that do lots of damage) and little rocks (which do a bit). In general, this ability hits like an artillery strike, somewhat randomly raining down destruction in a big area. Though it's nowhere near as strong as some of the other big, mean AOE abilities (like Orbital Bombardment, Eldritch Storm, or Rocket Run), this ability's great all the same at blasting the crap out of everything remotely near ground zero, and the fact that it's a commander slot item makes it especially useful. An excellent ability overall. *'''Boss Pole''' - ''Level 20'' **Traits: Resilient Leadership (+100 Health to nearby allies), Fearless Leadership (All nearby allies are immune to suppression) ***Bosspoles are a big deal on the tabletop, and they'll be a big deal here too. The extra health saves more flimsy heroes like the Chaos Sorcerer and Lord General, and to the delight of the General and Hive Tyrant, it also significantly buffs their minions with that ridiculous health boost! Moreover, that Fearless can make or break a team in the field, and can be just the thing a Captain needs to get in and blow up a heavy weapon. Unfortunately, this item is a terribly double-edged sword; Your clones will likewise get this thing's benefits, and the addition of Fearless to the enemy can absolutely cripple your team if it's been relying on Deffguns, Bolter Turrets, or Burst Cannons. Use this thing with care, and it's awesome. Use it badly, however, and it's a disaster waiting to happen.
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