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===Land Speeder Tempest=== [[file:Typhoon.jpg|250px|thumb|left|Yes it does look like a tiny fighter jet. No it does not actually fight other fighters]] The Tempest is a specialized Land Speeder variant by the [[White Scars|Mongols]] that differs from other Land Speeder in two main ways. Firstly, instead of having an open cockpit, the entire crew cabin is enclosed and armored, thus helpfully preventing the pilot from being shot in the face by some punk on the ground with a heavy stubber. Secondly, the Tempest is loaded up with better overall armor, internal missile launchers and a beefier engine, and serves as more of a fast attack support craft then other more fragile Land Speeders. On the tabletop, [[Derp|despite looking like a fighter jet and being more aerodynamic, the Tempest for ''some reason'' has a tiny drop in movement]] ([[Skub|well, sort of; see below]]) from the vanilla type, but has better toughness and Ld (not that the latter usually matters). Each one is equipped with an [[Assault Cannon]] and two [[Tempest Salvo Launcher]]s (36" Heavy 1d3 S6 AP-3 D2; at only 10 points each, drastically better as a pair than a [[Typhoon Missile Launcher]] against anything at all, but the Tempest itself is a good deal more expensive than a vanilla). When Advancing, they must move between 20" and 35"; they also impose a -1 to hit against them in the next Shooting phase and prevents units without the FLY keyword from charging (or being charged by) them. The reason why they are ''slightly'' slower is because these guys don't have Anti-grav Upwash, so a unit of 3 of them is 5" slower than a unit of 3 vanillas, rather than 1", when not Advancing. When Advancing, they are much faster, regardless of unit size, since they can go their choice of 20-35" (no need to roll), instead of 16-21 for a small unit or 21-26 for a large unit of vanillas. Unfortunately, there's no option to take Assault weapons on them of any stripe. {{clear}}
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