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===Infantry=== *'''Claw Shots:''' Long-barreled rifle teams. They can only be taken at troop strength, but they offer 5 Piercing (2) shots and, oddly enough, have the Big Shield special rule, making them surprisingly defensible. Very nice ranged unit on the cheap and well worth taking. *'''Scurriers:''' Mobile ranged units. They have throwing weapons, which can be upgraded to crossbows, as well and both Nimble and Vicious. They don't have Piercing (2) like Claw Shots, but at the same time they don't have to stay stationary to fire. They're the same point cost as Claw Shots, so your question comes down to how important mobility is to you. This will vary by mission, but in general you're probably better served by Claw Shots. *'''Shock Troops:''' Heavy infantry. They come stock with Crushing Strength (1), Elite, and Vicious. They can be take in a horde, if you're fiddling around with trying to run this list as a more elite army and are widely considered one of the most dangerous infantry hordes in the game. Few lists leave home without one horde of Shock Troops at least. *'''Spear Warriors:''' For an increase of 20 to 30 points, depending on the unit size, you get the stat line of a Warrior, but the unit gains Phalanx. Better than Warriors for it, but still a bit spendy for a tar pit unit. With the CoK 2018 changes makes Thunderous Charge more viable, Phalanx does get a bit of a buff, but you're still likely better off buying Slaves or Warriors and saving the points. *'''The Blight:''' Plague bearer type rats. These guys come with Ensnare and Stealthy. These guys are your fearless troops in that they cannot be wavered and, with the CoK 2018 changes, can be a solid answer to shooting. That said, they're not the terror that Shock Troops are in combat and are only DEF 3+ so you can't just throw them into any list. *'''Tunnel Slaves:''' Your cheap slave unit. These guys will take wounds in droves, but you can buy a legion of them for less then some army's troop strength units. They have no special rules beyond the army special rule and Yellow-Bellied, so don't expect them to perform very well. Take them in a giant legion or horde and lock some things down while your opponent tries to make you fail your nerve tests. *'''Warriors:''' A little bit better then slaves, but they don't get weapons teams like their GW cousins do. Instead they hit on a 5+ and have twice the defense of Slaves. This doesn't seem like it's worth the price inflation over Slaves at first, but the fact that Warriors are not Irregular and massed bows is so popular gives Warriors a place in most lists.
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