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===Infantry=== *'''City Militia:''' Weird unit. Bit of a glass hammer (In comparison to other Rhordians) with 4+ and Crushing strength. Most of the time though they're unlikely to get to the front line, as they're to weak in defence. A bit of a waste frankly. *'''City Spear Militia:''' Pretty basic unit: a decent anvil to soften up enemy lines before you send in your cavalry (Which you will be taking) to finish the job. Also useful to block enemy cavalry while also fighting back a bit. *'''Crossbow Block:''' Basically muskets except cheaper and with less piercing. If your strapped for points or are facing Goblins or similar then take these (Although in that situation Halfling Archers will normally do), otherwise stick with Muskets. *'''Dogs of War:''' Your toughest option for infantry or cavalry: ensnare and 5+ defence gives the Dogs staying power, and a horde will be averaging 15 hits a turn, wiping out tarpits with ease. Only downside is the cost: 270 points for a horde, and the lack of crushing strength, which is odd. Infuriatingly, these are also irregular, meaning you're still forced to bring large numbers of Halflings and regular Humans to the battlefield. *'''Halfling Archers:''' Awful. Utterly Awful. 6+ Melee, 3+ Defence and 19/21 nerve in a horde. On the plus side, A horde has 20 attacks and is dirt cheap so you can bring lots of them. You won't hit with many of your dice, and you'll die fast, but when you're paying 150 points for a horde of ranged troops that doesn't much matter. *'''Halfling Braves:''' Yay! Actual Soldiers. This is the best of the Halfling infantry and likely to be the block on which many armies are built. They're decently tough, and stealthy helps protect them from being shut down by a hail of Elven archers before they do any fighting, and they have better defence than most too. However, they're not too deadly once they reach the front line, and won't hold their ground for long, so you'll be taking them in hordes. Like all Halflings they are pretty cheap, but in this case do actually offer some value. They're also your best way to block anything that lacks crushing strength, as they don't cost too much and have the best defence of non-elite units. *'''Halfling Scouts:''' Better than most Halflings, but still not great: stealthy is useful and grants a bit more survivability, and nimble and pathfinder would give some good manoeuvrability, but with speed 4 you're still not going anywhere fast and charges are nigh on useless, so it can't flank. Combined with the fact the it only comes in troops, and its high cost, you're spend a lot of points for not a whole lot of usefulness *'''Halfling Spearlings:''' These guys have some good stuff going for them, they are like most spear units with Phalanx and extra attacks over other infantry, they're cheaper than most other options for spears, and they have Stealthy so that elf bow hordes and volley guns are less likely to ruin your day. However they suffer from having a Melee skill of 5+ and a Defense of 3+. Not only are they only going to hit with a third of their attacks, but they are going to die fast, and even faster to anything with Vicous, Crushing Strength, or Piercing. That said, they are very cheap, so if you want to grab save some points vs. City Spear Militia these guys are the place to go. *'''House Guard:''' Elite infantry. If you really want to kill something that is tough but lacks attacks then these are good, but like all things on this list they die fast, and unlike everything else they're expensive too. *'''Musket Block:''' MUSKETS!!! ...Seriously, this is the most powerful of the ranged units in an army with no shortage of them. Excluding Halflings, which are awful, none come in hordes, so you're going to struggle for attacks, but unless your up against Goblins or Ratkin the extra 2 piercings are always worth their salt: as long as you keep them safe they are as deadly as even their Dwarven equivalents. The only real weakness on this is their defence: 3+ defence and 13/15 nerve means that if anything lays a finger on them then you'll be sending 135 points down the drain.
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