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===Infantry=== *'''Mummies:''' Your most elite infantry unit. Crushing Strength (2) and Regeneration (5+) on a decent stat line. Your opponent will target these guys mercilessly, but they are hard-hitting and will heal back lost wounds in melee and movement quickly. They have a decent nerve too,18, could mean combined with regeneration a unit which can hold and hit if two regiments of them are taken,12 attacks per unit crushing strenth 2 . These guys could be used as troop, being also useful, 10 attack per unit to catch a flank with surge or going in front of your hordes. *'''Revenants:''' The more elite infantry formation. They're a point better in melee and defense than Skeleton Warriors. They can also switch out their shields to gain Crushing Strength (1) at a cost of 1 point of defense. They are nearly a must in the army, a defense 5 horde with 24 nerve, can hold nearly anything helped by priests with Heal or Drain Life. *'''Skeleton Archers:''' The cheaper ranged skeleton unit. They have the same range as Skeleton Crossbowmen, but don't have Piercing (1). They can also move and shoot, unlike their more expensive brethren, which is huge. If you take them, don't bother with a Casket of the Damned as you don't want them in melee. Do remember though that you can shoot and then have a someone cast Surge on them to move them forward. Best in troops as chaff or regiments, not the best shooting option anyway. *'''Skeleton Crossbowmen:''' The more elite ranged skeleton unit. They have the same range as Skeleton Archers, but gain Piercing (1) at the cost of Reload! While Piercing (1) is a nice boost, you are paying more points for them and they can't move and shoot. If you take them, don't bother with a Casket of the Damned as you don't want them in melee. Do remember though that you can shoot and then have a someone cast Surge on them to move them forward. Combinee with enslaved guardians and maybe the +1 to hit a regiment could attract attention,while wounding here and there. *'''Skeleton Spearmen:''' Phalanx formation skeletons for you. Slight point bump to cancel out Thunderous Charge. You'll have to judge your local meta as to whether you need this or not.Not bad for their point cost, a wall to throw against anything in front to just block and let others do the dirty work. *'''Skeleton Warriors:''' Your basic infantry formation. You don't have Zombies in this list, so this is your spam melee unit. They're good for a tarpit horde when that's what you need and not terribly expensive on that front.Same as Spearmen but without phalanx.
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