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===Infantry=== *'''Abyssal Berserkers:''' Pretty much the same as standard Dwarf Berserkers, they are easier to rout but have crushing strength. Good for hiding behind slave orcs to punish opponents once the screen is broken. *'''Blacksouls:''' Your basic Abyssal Dwarf infantry unit. Cheaper than the Immortal Guard, more expensive than Slave Orcs. They get the same amount of attacks as Slave Orcs and hit on the same 4+, but on the plus side they have a defence of 5+ instead of 4+. They have Vicious (Melee) , and can take a throwing mastiff for 15 points, a good idea in general, and can switch out their shields for two-handed weapons, dropping to a 4+ defence and gaining Crushing Strength (1). *'''Decimators:''' Your infantry shooting unit. This is represented by their Blunderbusses with Piercing (1). They cannot take mutated throwing mastiffs or other upgrades, but given that you're shooting with them every turn instead this understandable. You can take a single use Mobile Katsuchan for a lucky shot. A mainstay for any Abyssal Dwarf army. Don't forget their Steady Aim. *'''Gargoyles:''' Available in troop size only. They hit on a 4+ with a low defence of 3+, but they gain Fly and Regeneration (3+). You want to use this to harass the flanks of smaller enemy units so you don't get wiped out before you can use your Regeneration. Low model count means you're fleeing on an 10, which isn't very high at all, so you need that Regeneration to reduce your total wounds on the unit. Try to avoid armies with Mind Fog. *'''Immortal Guard:''' More elite version of Blacksouls, although they do not have the Elite special rule. They hit on a 3+ and have all the same upgrades as Blacksouls at a cost of 30 more points for a troop and 45 points for a regiment. Coupled with Vicious this means you are hitting with most of your dice. They also have a higher nerve value and can not be wavered. Unfortunately you cannot take a horde (or legion) of this unit, so you're looking at a smaller, more mobile unit instead of a large horde. *'''Slave Orcs:''' The cheapest infantry unit in the army. At a reduction of 15 points from a Blacksoul you lose 1 defence and Vicious, while gain Crushing Strength (1). They are also on 25mm bases, meaning their physical size is slightly bigger than your other infantry. The cheap, expendable unit of the army.
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