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===Light Infantry=== *'''Ghulam Infantry:''' The Ghulam Infantry are the basic Haqqislamite troopers perfect for cheap orders, hiding the Lieutenant, and a fantastic Doctor Plus option. **'''Core:''' However, in QK they gain Fireteam:Core. Without a mid ranged weapon, Ghulam fireteams are best deployed as a cheap (mostly stationary) defensive unit. The HMG is the active turn weapon, but he can be supported by just about anything: Snipers, Missile Launchers, and even Panzerfausts. Including a Doctor in the team or nearby will help insure their survival. All of their support weapon options suggest they should hang back as a defensive fireteam; However, you can include a Hafza with a Spitfire to make them into a dirt cheap mid field team ready to grab objectives. *'''Husam Leila Sharif:''' Leila Sharif is an incredible toolbox trooper. In QK, she's one of two Killer Hackers. She's also a very inexpensive one, for all the things she brings to the table. KHD means she's a specialist and with D-Charges she can accomplish multiple Classifieds. At BS12, she can be deadly with that Shock Marksman Rifle, and with Cybermask's Surprise Shot L1 Leila is ever deadlier in both offensive gunfights and killer hacking attacks -as well as sneaking up for Objectives and/or avoiding enemy mines. **'''Core: Ghulams:''' In a fireteam of Ghulams she brings an offensive mid field gun making the team ready engage further up the board. Ghulams are also a cheap troop choice, so a firteam of Ghulam+Leila can be effective but also inexpensive. *'''Odalisques:''' The beautiful Odalisques are bodyguards to the Sultanate. They come equipment with an assortment of short-mid ranged weapons, and have 360 Visors/Sixith Sense L2. They can lock units up in close combat thanks to i-Khol L3, and they're hard to put down due to V:No Wound Incapacitation. In QK, they have the Fireteam: Core and Haris options. Their shorter range means they want to move forward to engage the enemies, however they do not have specialists options to bring with them for ITS missions. **'''Core:''' Both Core and Haris will undoubtedly be centered around the Spitfire either from the Odalisque herself or a Hafza. A Core team would be made up of the toughest girls in Haqqislam with essentially 2 Wounds a piece thanks to V:No Wound Incapacitation. In a full team, the 4th member grants the team SSL2 automatically, which means they can choose the 360 Visor from their equipment instead, and with the 3rd member Contenders become extra vicious. You can add a little twist to the team by substituting up to two Hafzas: Make the team cheaper, add Forward Observers (specialists), cheaper Spitfire, and/or even include a Heavy Rocket Launcher. **'''Haris:''' A Haris must include the option with the Haris Skill. Because they cannot take a 4th member, they don't gain the automatic SSL2 skill forcing you to decide between that or 360 Visor. Both are strong choices and it will depend on your strategy with them. SSL2 is a must for any small strike team. However, 360 Visors are great if you plan on running them up to mid field and drop all three into Suppression Fire with a Coordinated Order. You may substitute a single Hafza in with all the same options as stated above. *'''Bashi Bazouks:''' Bashi Bazouks have both Holoprojector L2 and Parachutist, an incredible combination really. In QK, they are a great disruption unit. However, AD:Parachutist requires some foresight. They are irregulars, but dirt cheap - low investment and losing them does not hurt the order pool. **Be sure to read the '''Holoprojector L2''' and '''Parachutist''' rules! *'''Hafza Unit:''' Hafzas are a VERY versatile unit especially in QK. Individually, they can be used as a disguised Lieutenant, specialist, or attack piece. In QK, they have the Fireteam:Core skill, but with only AVA4. They can never make a 5-man team...However, that's not why they're taken. Up to 2 Hafzas may join any Core team (except for KTS and Druze) and up to 1 may join a Haris team. Hafzas can reduce the cost of otherwise expensive fireteams, add addition fire support, and even Forward Observer specialists. The Spitfire is generally cheaper than most of the other options and the Heavy Rocket Launcher becomes very deadly in a team. *'''KTS, Kaplan Tactical Services:''' KTS are the Sultan's tigers. They are a robust toolbox unit, and in a Core fireteam, they are deadly and they have an answer for any target. Mimetism helps put the modifiers in your favor and V:Courage keeps them focused in combat. The Spitfire is the usually the cornerstone weapon platform. Multi Sniper Rifle is a great long ranged support and it's low burst is rectified by the extra burst. ADHL and Blitzens are also options in the team to glue down or E/M TAGS and HI. Unusually, the Doctor does NOT have Doctor Plus but he and the Engineer are both a solid WIP14 specialists. The ADHL also comes with D-Charges for the Sabotage classified. Unfortunately, the KTS cannot link with Hafzas making the team pretty expensive. Even still, they are an incredible and one of the best fireteams to include. **'''Core:''' KTS are a high cost Light Infantry, but they are very well equipped. In a Core team, they are a VERY powerful unit. *'''Corregidor Alguaciles:''' They are the basic troopers of the Nomad Nation and come with all the usual options for basic troopers: Hackers, Forward Observers, etc etc. AVA4 is plenty to add to your order pool and, even though it costs a whole 1swc, consider the Lieutenant as a cheap option. The hacker is the cheapest regular hacking device available to QK, worth considering if you want the cheapest supportware *'''Najjarun Engineers:''' Are the very competent basic support pack engineer. *'''Warcor:''' Cheap and Irregular 3pt Flash Pulse dude with WIP13. Take them if you got a few points left over. Don't underestimate how useful they are as an ARO piece.
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