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In a Wicked Age
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===Gameplay=== PCs narrate everything about their character, the GM narrates everything else and frames scenes. Play continues in a freeform manner until a conflict arises, at which point the conflict resolution mechanics are used. The story is normally completed by the end of the session. The next session is set up in a similar way, but the first character on the Owe list gets on the character list automatically, and the other players may also reprise their characters by striking one instance of that character's name off the list. Subsequent sessions can take place in the past or future, when the principal character was a young boy or an old man, for example.
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