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Imperial Navy Breachers
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===Navis Axejack=== [[File:NavyAxejack.jpg|200px|right|thumb|The Navy's Lumberjack for all the right [[Choppa]].]] Your close-range assault specialist of the team, which is one ''hell'' of a feat given nearly everyone is armed with shotguns as a standard weapon. The Navis Axejack are your Door-Breachers equipped with large, two-handed [[Power Axe|Power Axes]] to remove obstacles in the way, or just straight up chopping things up that goes in way too close for even a Breacher team's comfort. This doesn't mean he is helpless in ranged combat however, as he also has a backup [[Autopistol]] for the right occasions. As such, these guys are close-combat monsters who could actually tank some hits before returning the favour. In such close confines filled with things that would enlarge a [[Anal circumference|squishy human's anus to fit the circumference of a Battle Cannon]], the Axejack provides the first line of defense for close encounters. Their traitor equivalent at least in terms of gameplay rather than fluff, is the [[Traitor Thug]]. On the Kill-Team tabletop, while lacking the shotgun, the Axejack comes with a dangerous power axe with Lethal 5+ for more frequent crits. They live off charging into the fray, as they gain a 5+ FNP every turn they charge via the ''Emboldened'' abillity. On top of that, they gain a special charge action called ''Wade In'' that lets them immediately fight afterwards, adding Reap 2 to the axe for some potential splash damage in a fight. Navis Axejack falls under the Combat and Staunch type in Kill-Team. {{Clear}}
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