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===Psychic Spells=== *'''Patience (4+):''' Grants a friendly unit within 12" Stealth when they next get shot. This is important since most of your troops are pretty poor with defense. *'''Killing Blow (4+):''' Enemy model within 12" takes an AP 2 hit, making this a pretty cheap sniping power. *'''Boldness (5+):''' Friendly unit within 12" can immediately move 3", which won't really be enough to act as an escape button. It can however nudge a unit into cover or into combat. *'''Deadly Strike (5+):''' Enemy unit within 12" takes 4 AP 1 hits. *'''Pacification (6+):''' Enemy unit within 12" takes -3 to their next melee hit rolls, which can pretty easily turn the tables when trying to stall a combat. Really, don't expect any better, even for jackals. *'''Deadly Surge (6+):''' Two enemy units within 12" take 6 hits each, making this an ideal anti-mob power.
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