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==The Cult== The cult is rather mobile, each model possessing Strider so they can reach whatever cover they need. With the help of their leaders, short-ranged combat becomes their specialty. While they're capable of holding up in combat, they're no more spectacular than the rest of the gangs. ===Special Rules=== *''Cult Icon:'' Allies in melee within 12" of this model get to either add an extra attack or +2 AP to their attacks. Both of these are quite helpful. *''Redemption:'' Allies within 12" get to fire twice when they shoot to enemies within half their gun's range. ====Heroes==== *'''Cult Leader:''' Your most elite hero and model, though they only have a 4+ to quality and defense. Their big specialty is in their versatility, as they have access to the entire cult armory. They're also able to buy both Redemption and Cult Icon, boosting everything for the army, though it comes at a cost. Fortunately, these are the cheapest boosts of all the gangs. **Melee: If you want more than a mere CCW, you'll likely need to sacrifice your shooting. The cheapest options you have is wither dual-wielding CCWs or getting a great weapon for AP 2. The chainsaw glaive gives you double the attacks with Rending. You also can buy a spear (for Deadly 3 but no AP) that has either an assault rifle or shotgun strapped onto it, which is quite a present against heroes...if you can pierce their armor. **Shooting: With few exceptions, your shooting will often be short-ranged. That's perfectly fine, especially with Redemption. If you're that pressed for points and don't care about melee, you can just go guns akimbo for a second pistol and only one CCW attack. If you can spare a few, you can instead buy a sawed-off shotty (for half the range but two AP 1 shots), flamethrower pistol (lots of attacks at very short range), heavy pistol (AP 1 on your pistol) or assault rifle (double the range and you can buy a flamethrower as an attachment). For 10 points, you could instead grab a heavy flamethrower (lots of shots at AP 1), flamethrower, grenade crossbow (which decent range and a small blast with AP 1), or a long-range machinegun. The sniper rifle is your most expensive gun, but arguably not worth it considering how far apart you'll need to be for Retribution. *'''Cult Champion:''' A bit cheaper than the leader, but has a sad 5+ defense. They have all the armory access the leader does, but can only buy either Cult Icon or Redemption, not both. ====Infantry==== *'''Cult Veteran:''' The most elite among the gangers. They have access to all the guns and maintain the champion's stats. *'''Cult Ganger:''' These guys only have a 5+ quality. Thus, you start losing access to weapons - so far, you only lack access to snipers and flamethrowers (both as its own or as a rifle attachment). *'''Cult Rookies:''' The weakest of your army, but you get three of them. While they can use all the melee weapons (thus allowing them to be chaff), you also get a few of the guns available and nothing with good range beyond the assault rifle.
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