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Four By Five Magic
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=== Enhance Spells === * '''Enhance Body''': Physical healing, increase Strength or Agility, counter fatigue, increase movement ability, etc. ** Fair: heal a minor wound in one-quarter of the normal time ** Good: temporarily raise someone's Strength by two levels ** Great: run twice as fast as otherwise possible ** Superb: restore a missing limb * '''Enhance Energy''': Increase the size of fire, a flow of water or air, aid a wizard in casting a spell, etc. ** Fair: keep a fire going ten minutes after it should have died out ** Good: increase a gust of wind to a blast strong enough to put people off-balance ** Great: cause water to overflow a dam ** Superb: create a hurricane from a normal gust of wind * '''Enhance Matter''': Repair, strengthen, sharpen, increase utility or aesthetics, enlarge, etc. ** Fair: make a chain less likely to break ** Good: allow a wooden staff to parry a sword without damage ** Great: grow a knife into a sword ** Superb: make paper as hard as rock * '''Enhance Mind''': Mental Healing, increase memory, temporarily raise intelligence, counter mental attacks, encourage, etc. ** Fair: able to remember a fairly long list of items ** Good: temporarily raise someone's Reasoning power by two levels ** Great: teach someone one of your skills at your level just for one day ** Superb: restore an insane person to mental health instantly * '''Enhance Spirit''': Heal, increase size, encourage, counter attacks, etc. ** Fair: (no such thing as "standard" interactions wtih spirits) ** Good: strengthen a spirit by +1 level ** Great: strengthen a spirit to twice its potency ** Superb: cause a spirit to grow ten times its size
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