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===Non-Playable Non-Human Races=== *'''[[Goblins]]''' - Smarter than the average goblins. They even have their own states and a fallen empire. This race represents the entire spectrum of goblinoids; goblins, [[hobgoblin]]s, and [[bugbear]]s are all recognized as "goblins," just coming in a wide array of sizes. *'''[[Orog]]''' - Ancient enemies of the surface races and dwarves, completely replacing orcs in this setting. Notably more patient than their kinsmen, and therefore more dangerous and frightening. *'''[[awnshegh|Awnsheghlien]]''' - Singular "awnshegh," literally elfish for "blood of darkness." Not really a race. They are creatures who once were scions of the tainted Azrai bloodline and the evil workings of that corruption turned them into truly powerful monsters, the strongest of which run whole kingdoms. Not all of them are actually evil, with a few of them being neutral and pretty-alright lords in their own ways, but most of them fall into darkness and the strongest of them almost always are because they have few compunctions about bloodtheft. Most ''D&D'' monsters are instead unique awnsheghlien, with a few creating less-powerful "henchman" monsters through mating with other beings. For instance, rather than an entire race of [[hydra]]s, there's only ''the'' Hydra, and the hydrakin that occasionally spawn from blisters on its body to stalk its habitat for prey. Some are animalistic, and some possess keen and frightening intellects. *'''[[ehrshegh|Ehrsheghlien]]''' - Singluar "ehrshegh," literally elfish for "blood of light." Similar to the awnsheghlien, but derived from bloodlines other than Azrai and generally less malevolent and involved.
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