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Beyond the Gates of Antares
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==Where [[your dudes]] come in== Space is big<sup><Citation needed></sup> and, while Antarean space is smaller than that, it's still very big. Just think about pretty much any sort of scifi adventure and they easily fit in within BtGA. Planet with valuable relics? Your dudes were sent in to retrieve them. Or your dudes are space pirates intent on stealing that stuff! An all-out assault on an enemy fortification in a strategically important moon? Of course! What might matter a bit more is how factions interact with each other and themselves. In general, Senatex, Concord and Algoryn will fight each other on any chance encounter, whether on already occupied planets or in newly discovered ones. Infighting within the Algoryn Prosperate is a given, thanks to the different families vying for power. Meanwhile, the Concord and Senatex are less likely to infight, thanks to IMTel and post-scarcity giving little reason for internal struggles. Still, for those two, distance and time can end up dividing the IMTel again, making it recognize the old ally as a new enemy. To explain it with computer analogy, it's as if a Linux distro received an update but, for whatever reason, people living in a farther reach, never received it and had to develop their own, incompatible update. Freeborn houses are much like the Great Houses of [[Battletech]], they'll enter any fight that they believe can increase their own power, whether against different powers, or against rival houses. Among Boromites, the situation is somewhat similar, as they lack any grand power behind them and don't care at all about conquering territory, being mostly nomad workers that don't like to mingle with other panhumans and might have one or two longstanding grudges to settle around. The Ghar and Virai will fight anyone getting in their way and fight themselves because fuck you, in the case of the Ghar, or to decide which AI is superior, in the case of the Virai. The Vorl are a very interesting case, as they will fight panhumans as if they were little more than pests, while also fighting their own forces for reasons that vary from wanting new DNA, getting high and drunk and deciding the nest next-door looks dumb (yes, really) and even to secure resources for breeding. Within the map, there are various Spill zones. These are pretty much unaligned systems that could house any form of civilization or society that you decide exists there.
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