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===BMP-2=== [[File:BMP-2 Stat Card.png|300px|left|thumb|]] [[File:BMP-2.jpg|300px|right|thumb|BMP - 2]] ''Updated for Team Yankee V2'' On the other hand, the BMP-2 pays a price premium for a more versatile kit. Toting an AT21 ATGM and a 3/2 ROF autocannon, it has a weapon for every situation. While autocannons may be poor choices to kill, they can force mass bails with many failed FP tests. They fare rather poorly against infantry as well, lacking the LAVs' ROF 3 on the move. Their autocannons do boast anti-helicopter though, so you could use them as part of your AA net if needed. Unique to the game, the BMP-2 provides a cheap source of mechanized, massed ATGM fire. As expected, these are best used in a defensive role to trade against enemy tanks. With NATO's firepower advantage, expect to take losses before firing a volley of missiles (unless you pass a blitz order, of course). A versatile unit capable of handling any situation, but expensive. Looking at the armament, you might consider the BMP-2 a squishier, faster and cheap ATGM carrier: it may be expensive for a transport but holy shit, is it cheap for an ATGM carrier. Positioned on open ground in the greatly feared 'parking lot' formation, it is literally impossible for NATO units to trade effectively in a head-on engagement. The BMP-2 may be expensive, but its also the most cost-effective transport: unlike NATO transports which only carry ATGMs if the infantry are sacrificed to the Machine God, Soviet transports have free ATGMs capable of popping a Leopard 2 in numbers. A very dependable unit for your arsenal. YMMV now considering the entrance of the new British and US super heavies which are immune to AT21, BMP-1s may be a cheaper alternative to take out those pesky Bradleys. Like most 'light' vehicles, this unit is hard countered by heavy artillery like the 2S3 Akatsiya and the M109. Expect a parking lot to dish out horrendous damage, but also be vapourized if hit by 155mm artillery.
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