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==Protips== * Alchemicals are the definition of jack of all trades. Your caste gives you a broad area to work inside of, exploit the fuck out of that. You run into something you can't handle? Fall back and retool into something that can. * Alchemicals don't have to worry about resources, rank, or any of that crap. Instead you got it all rolled into a single merit which says how big of blank cheque your home nation hands you in terms of both status and income and artifacts. Never leave home without a point or five in Class. * Alchemicals are ridiculously tough even by Exalted standards. If you do manage to find yourself on creation, just grab the charm that makes you immune to literally all natural forms of damage. * Get the Strain-Resistant Chassis Modification (Alchemical Ox-Body Technique) Charm as many times as possible, as extra health levels are needed against some of more powerful enemies in Exalted. * Don't piss off the guys bankrolling you, even though they're squishy, fleshy mortals that combust below 10,000 C. Other Exalted can get away without a support network, but Alchemicals are utterly dependent on their home nation to spend experience points, get resources, and generally not run out of fuel. That said, try to draw the line when your PR Manager tries to insist that you install a Thousandfold Courtesan Circuit just because they feel you need to up the sex appeal of the national propaganda. {{Exalted-Classes}}
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