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===Artefacts=== *'''Cursed Book:''' Any model targetting you within 3" of the bearer of this artifact must subtract 1 from all hit rolls, as long as they lack the '''DEATH''' keyword. This is a good "leader" item, as with all the buffs to survivability your dudes have, another layer doesn't hurt. *'''Cloak of Mists and Shadows:''' [[Vargard Obyron|This looks familiar...]] This can be really useful to [[Thanquol|GTFO of a combat that is going badly for your hero]] or after springing a trap. Take note that the effect is ONLY when you should pile in, so unless you're in combat, it's useless. Also, it's only 12", so have an escape route beforehand. *'''Sword of Unholy Power:''' Hoo boy. A sure-fire summon spell is always welcome, especially in this faction because it doesn't require the bearer to be a wizard (even if your King can be one). You have almost all the '''DEATH''' range to choose, so use it when your chosen unit is going to do de most damage. Make sure to have enough points left beforehand or plan accordingly. *'''Black Amulet:''' Once per game, you deal mortal wounds equal to the battle round to an enemy unit within 12" This is VERY situational, if not outright bad. You can only do 5 mortal wounds at most at 12", and that in the last turn. While it's true that this can kill a common hero or a damaged monster in one strike if by then your victory depends on that strike you should rethink things. *'''Tomb Blade:''' Each wound roll of 6 deals a mortal wound. This could be interesting to make your King more durable while dishing mortal wounds. Acceptable if you want to get messy with your King (especially with Red Fury). *'''Ring of Immortality:''' [[Vlad von Carstein|He may not have returned, but his ring has]]. Resurrects at 12" with d3 wounds when it's killed. This can be a blessing, especially if other models can heal your King.
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