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===Orgoff=== '''Dreg''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 5 | 2 | 4 | 4 | 2 | 3 | 2 | 8 |- |} '''Equipment:''' Double-handed Hammer, Sword, Shield, Helmet, Gromril Armour, Lucky Charm, Lantern '''Special rules:''' N/A '''Experience:''' 70 '''Advances:''' (2) Fearsome, (4) +1 WS (6) Resilient, (8) Step Aside (11) +1 T (14) Mighty Blow (17) +1 Ld (20) +1 W (24) +1 Attack (28) Combat Master (32) +1 S (36) Pit Fighter (41) +1 WS (46) +1 WS (51) Strike to Injure (57) Unstoppable Charge (63) Web of Steel '''Skill Lists:''' (Combat, Strength) '''Skills:''' Fearsome - Causes fear Resilient - The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers. Step Aside - The warrior has a natural ability to avoid injury in combat. Each time he suffers a wound in close combat he may make an additional saving throw of 5+. This save is never modified and is taken after all other armour saves. Mighty Blow - The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons. Combat Master - The warrior is able to take on several opponents at once. If he fights against more than one enemy at a time, he gains an extra Attack in each hand-to-hand combat phase as long as he is fighting two or more enemy models. In addition, the warrior is immune to ‘All Alone’ tests. Pit Fighter. The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins. It’s a good idea to define which bits of your terrain collection count as ‘buildings or ruins’ at the start of a battle to avoid confusion later. Strike to Injure. The warrior can land his blows with uncanny accuracy. Add +1 to all injury rolls caused by the model in hand-to-hand combat. Unstoppable Charge. When he charges, the warrior is almost impossible to halt. He adds +1 to his Weapon Skill when charging. Web of Steel. Few can match the ability of this warrior. He fights with great skill, weaving a web of steel around him. The model gains +1 to all his rolls on Critical Hit tables in hand-to-hand combat. Strongman. The warrior is capable of great feats of strength. He may use a double-handed weapon without the usual penalty of always striking last. Work out order of battle as you would with other weapons.
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