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==== Da Boyz ==== You've got two mobs available here, Lootas and Flash Gitz, very different units that seem to be going after the same target but in their own unique ways. One's long-range and packing massed [[Autocannon]]s, and the other's short-range and totting suped-up [[Heavy Bolter]]s. Both are good anti-MEQ, but suit opposite playstyles, so pick whichever one fits in with your meta. *'''[[Lootas]]''': Lootas have always been polarizing- either players love them or hate them, and this didn't change much in 9E. Their Deffguns are Dakka 3/2. They're the best long range shooting infantry the Orks have at 48" but come at a hefty price of 14 pts per model. Tankbustas and Flashgitz are better in small squads, but with Lootas it's go big or go home - a max squads of 15 is near-mandatory. D2 is useful in Marine-heavy metas, bringing down Firstborn and Primaris marines with ease but less effective versus W3 targets like Terminators or anything in Gravis armour. They are a stationary backfield unit holding an objective - which sits somewhat ill with 9E missions where mobility is key. AP-1 is also kind of lackluster for heavy firepower most people want them to provide. **Possibly the best candidates for More Dakka! strat, especially with Bad Moons. *'''[[Flash Gitz]]''': ''Dakka Nobz''. They gained <CLAN> keyword this edition. Actual usable BS4+ (though Heavy means BS5+ if they move, which they will with that 24" range). Snazzguns got killier, can now threaten even light vehicles with S6, though their real target is infantry. [[Primaris Space Marines|Especially the 2W ones]]. '''Gun-crazy Showoffs''' is a stratagem now that allows them to shoot second time - but only closest enemy unit and it of course costs CP. **Always get the Gitfinda Squig; it's five points and adds +1 to hit for da Kaptain. Also take Ammo Runts whenever you can afford them - the reroll is nice. Ammo runts are not separate models anymore so no soaking damage but no extra slots in transport either. **These guys are Nobz. As such, they can break faces in a combat...but you can't shoot Snazzguns in melee, and their accuracy suffers on their way there. Conversely, if you don't close in, you're paying for 3A you're not using. So there best targets are enemies you soften up with shooting then can charge and kill off in the melee.
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