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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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===Fast Attack=== *'''[[Skyweaver]]:''' Clowns on bikes. By default, they come with a shuriken cannon and star bolas at 35 points per model. Do yourself a favor and buy the zephyrglaive. The star bolas are perfectly serviceable - or would be, but as with other Harlequin units, you want them in close combat, plus they are Grenades, so you can only throw one per unit. The scary part is how mobile they are. A 16" move, plus a 6" automatic advance, then the charge. They also fly, so can drop out of combat, fly over their enemies, and play amazing hit and run (and hit again) tactics. At 3A and 3 wounds with their 4++ and -1 penalty against anyone shooting them, they stick around longer than they have a right to, knocking out models all along the way. A good default tactic is to advance, shoot, charge, then fall back, shoot, and charge again next turn. Keep in mind that they are among the most mobile units and, if needed, can also harass at range until they swoop in for the kill. **Note the once humble Zephyrglaive. Once largely ineffective, it occupies a niche role as a 2 Damage weapon. Use these guys' maneuverability and speed to hunt down multi-wound models like Terminators, primaris marines, heavy weapons teams and characters. **The codex made haywire cannons Assault d6, making them very mobile and dangerous anti-vehicle platform. Taken with the Soaring Spite allows them to shoot after advancing with no penalty. ***Mathhammer does put the Haywire Cannon ahead of Shuriken Cannons against any Infantry/Monster T5 and below due to their AP and rate of fire. The Shuriken Cannons pull ahead against T6 and up, and naturally, Haywire is always better vs vehicles. Defaulting to Haywire isn't a bad choice if you have the points to spare.
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