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==List of Epic Vestiges== <s>These ones didn't get Waybacked, but fortunately the good comic strip fans of giantitp.com [https://forums.giantitp.com/showsinglepost.php?p=9589080&postcount=6 saved the contents for us]. Except the seals, so use your imagination I guess.</s> Guess again! They were [https://web.archive.org/web/20100817084532/http://www.wizards.com/DnD/Article.aspx?x=dnd/drfe/20080407a Waybacked]! and but yeah they didnt have seals. Some imagination still needed. Each of these wheels of cheese requires its own Epic Feat. Epic Binders get to bind more and more ''normal'' vestiges at a time with increasing level, but if you want to bind multiple epic vestiges at once, you're going to spend ''several'' feats - one per vestige, and one for every extra epic vestige you want to [[Pokemon|stick in your poke-soul]] at once; the first one is free. All the epic feats require a bunch of Knowledge ranks - Gaia's the lowest, at 'merely' 25 ranks of Knowledge (geography/nature/the planes) (and she also has a fetch quest - find the gith's ''Tome of Continental Lore'' and decipher it). One represents the Egyptian babies killed in a story you have probably heard of; the other three are three god-like figures involved in the history of the [[Gith]]; the continent they once lived on, the alien squid beastie which ate that continent, and a god who tried to keep their Lich Queen and her armies from invading his country [[grimdark|...''unsuccessfully'']]. Pretty sweet lore, shame about how you can only use them in games where the mechanics are utterly busted. ===Amun-her Khepeshef, Desecrated Scion=== The firstborn heir to his people's kingdom, Amun-her Khepeshef represents the souls of the firstborn sons of the empire, whose lives were tragically extinguished by the god of their slaves. [https://en.wikipedia.org/wiki/Plagues_of_Egypt Does this remind you of anything?] Legend: Amun-her Khepeshef was the heir to the throne, son of the current king, and leader of the army. The empire kept thousands of slaves, who they used to build numerous pyramids, tombs, and palaces. When the slaves revolted, the empire imposed harsh strictures, limiting their religious freedoms. Eventually, the people rebelled, calling on their long suppressed god to smite their captors. Furious, the god struck the empire with numerous plagues -- fire, vermin, disease, drought, and worse. The final plague was the most terrible even in the empire's history -- the foreign god struck down the firstborn sons of each family in the empire, including Amun-her Khepeshef. The loss of the first-born sons was tragic, bringing an entire generation to its knees with depression and desperation. To make matters worse, grave robbers and rival invaders desecrated the numerous new tombs, destroying the sanctity of the afterlife of the dead sons. These spirits became furious: angry at the foreign god and his people, enraged at those who betrayed them in their complacency, livid at the tomb robbers who interrupted their after-life, the spirits appealed to the god of the dead, who agreed to banish them beyond space and time, so that they would suffer no longer. These spirits were removed from existence as a single bound entity known as Amun-her Khepeshef. Special Requirement: You cannot bind Amun-her Khepeshef if you are currently suffering from any level drain, negative levels, ability drain, or ability damage dealt by undead or by spells and spell-like abilities from the necromancy school. Only living creatures can bind Amun-her Khepeshef. Manifestation: When Amun-her Khepeshef manifests, a handsome tanned male warrior appears in a sarcophagus, his body resplendent in gold and gems and surrounded by ritual accoutrements. The lid of the stone sarcophagus lies broken on the floor several feet away. Suddenly, the warrior bolts upright in the sarcophagus. He wails a scream of pain that sounds like the collective voices of men and boys. His body explodes into overlapping images of thousands of men and male children of all different ages, their faces jaundiced, their cheeks sunken, and their skin reeking of rotting death. They wail in unison for but a moment, and then the forms merge back together into that of the warrior. The warrior lies back down into his sarcophagus, still and dead. Sign: You take on the look of the dead: jaundiced skin, sunken cheeks, bags under the eyes, and stiff movements. You exude a faint odor of decay and preservative chemicals. Influence: You cannot abide the presence of undead, necromancers, and death spells and effects. You seek any opportunity to slay undead, and you refuse to work with anyone who you feel uses necromancy and death effects. You are easily provoked by such individuals, seeing reasons to fight them that many miss. ===Gaia, Soul of the Land=== Once the soul of a continent, Gaia grants her summoners the ability to feel the pulse of the land, allowing them advantages against unnatural creatures, senses derived from the land, immunity to elemental forces, the ability to speak with and influence the attitudes of creatures, and the capacity to regenerate wounds. Legend: Gaia was both the nature goddess of a lost continent and the body of that land itself. She was the patron of all creatures and the defender of sacred life. When the land was injured, she too was hurt, her life-essence pumping in time with the earth. When Tkhaluuljin, a mammoth alien squidlike entity, attacked the land, Gaia fought, hoping to sacrifice her essence to protect the lives of her beloved residents. Her attempts were a failure and Tkhaluuljin swallowed her along with all life that lived on her surface. Even in the gargantuan stomach of the alien squid, Gaia continued to fight for her people, raking Tkhaluuljin with sharp branches and rocks and inciting her surviving followers to use their magic against the entity. Gaia and those that lived upon her could not save themselves, but they did destroy their captor. After a long drawn-out fight, Tkhaluuljin was so injured that it could no longer control its flight. It plummeted into the ocean, killing itself, Gaia, and her charges in the process. Special Requirement: You must summon Gaia outdoors. She does not answer your call if you cannot see the sky. Manifestation: When Gaia manifests, a large green sphere appears where the sun (or moon) should be. The surface of the planet slowly becomes more illuminated, its land masses and oceans more distinct. The light intensifies until it is as bright as the sun. The planet explodes in a ball of fire and plasma, sending flaming meteorites in all directions. In the afterimage of the explosion, the silhouette of a beautiful green-skinned woman appears briefly, and then winks out. Left in the image's place is the ethereal silhouette of a vaguely female figure. Sign: The hair on your face, head, and body takes on a greenish hue, as do the eyes and skin. Influence: Never allow cruelty toward living creatures to occur in your presence. Seek out every opportunity to destroy aberrations, constructs, oozes, and undead. ===Tkhaluuljin, the Cephalopocalypse=== In his house at R'lyeh, Dread Tkhaluuljin lies dreaming... or something like that. A gargantuan alien squidlike entity, Tkhaluuljin traveled the planes, devouring whatever blocked its path. [[Tyranids|It was not malevolent; rather, it was the embodiment of pure hunger -- the insatiable need to consume all.]] When you bind Tkhaluuljin, you project an aura of madness, gain exceptional abilities of flight, can stun enemies, and can summon a sphere of annihilation. Legend: No one knows where Tkhaluuljin came from. In the language of the gith, its name roughly translates as "living armageddon." Scholars of planar lore believe that it may have emerged from some sort of rift or black hole and that it is a being of pure nihilism that serves no purpose beyond indiscriminate destruction. When Tkhaluuljin attempted to devour the land known as Gaia, it had no expectation that this land would be any different than the others. It never really thought about what it was eating. Then, as it devoured that land, it could no longer control its flight, so it plummeted into the ocean where it was torn apart from within. When it finally exploded in a supernova, it destroyed everything within hundreds of miles. Manifestation: When Tkhaluuljin manifests, a black rift opens in the air, absorbing all light in the area. All the matter in the area -- trees, rocks, plants, animals, and even people -- appears to get sucked into the portal. A strange slurping sound begins, followed by a flash of dark magenta light. When the light dissipates, the tentacle-mawed head of an enormous squidlike creature emerges, followed by a bulbous translucent body. As the rear half of the creature emerges from the rift, dark magenta light flashes again. When the light dissipates, you see the rift hurtling toward you, imbuing you with the essence of destruction. Sign: Your veins appear spidery and more pronounced, emitting a pulsing magenta light. Influence: You can never pass up the opportunity to eat. This does not require you to eat food that you would normally consider inedible, but you must consume 5 times the amount of food you would normally eat when not bound to Tkhaluuljin. ===Zuriel, the Bronze God=== Zuriel was a just deity of war who sacrificed his life and divinity in vain when githyanki invaded his land. Zuriel grants you the ability to augment your fighting prowess, employ powerful force effects with the speed of thought, fortify your pacts, and absorb damage suffered by allies. Legend: Zuriel was the deity of just and reasoned war, a stalwart force that spoke for and defended the people of his land. When the githyanki invaded the land after reawakening long-dormant portals, Zuriel organized the defensive front. During the war, thousands of citizens and several gods perished under the assault of the elder evils, but it was not enough. Zuriel was the last defense between the innocent citizens and slavery to the Lich Queen. He sacrificed his divinity and his life to create a force field that would block the invaders, but during the ritual, he was overcome by the githyanki and the land was taken. It was too late to halt the ritual, and his life force dissipated into the ether. Since his death and dissolution, he has been a frustrated and resentful vestige, but he still possesses a basic sense of decency and kindness. This paradox carries to any who bind him. Special Requirement: You cannot bind Zuriel if you are evil-aligned. Manifestation: When Zuriel manifests, a 10-foot-tall, bronze-skinned, male figure with a perfect, athletic body stands before you. He wears an expression of proud dignity, as if he is ready for some momentous occasion. Suddenly, he looks up, seeing images of githyanki riding yrthaks, and screams. The bronze covering his body shatters, revealing an athletic mortal, his heart pierced by a githyanki arrow. He leans forward and whispers in your ear, "Do not let the city fall," then topples over dead. Sign: Your skin takes on a bronze sheen, your muscles expand and tighten, you appear more athletic overall, and your posture changes as you hold your carriage proud and upright. Influence: You must always intercede on the behalf of innocents when their lives are threatened. You also must slay githyanki on sight and hunt them down whenever the opportunity presents itself. You never retreat from a fight if you feel that leaving it would endanger innocents.
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