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Warhammer 40,000/Xenos in 30k
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=== New Biomorphs === The following are options for all Tyranids which can select from the Biomorphs section of the Codex Tyranids Wargear list. '''Secondary Organs''' 25pts :''Some creatures have secondary organs to make them faster at peak activity but which can, if only for a short time, stand in for trauma or even complete destruction of one or several of their primary organs.'' This model gains the Feel no Pain special rule. '''Bonded Exoskeleton''' 25pts :''Sometimes the exoskeleton of an organism has evolved to have each segmented section fused together to form a much stronger natural defense than usual.'' Models with this biomorph improve the value of their armor save by 1, so a 6+ armor save becomes a 5+ armor save, a 5+ armor save becomes a 4+ armor save, etc. This cannot be used to improve an armor save to become better than 2+, and models that do not have an armor save count as having a 6+ armor save after applying this upgrade. '''Reinforced Carapace''' 30pts :''In some creatures, layer upon layer of chitinous plates are interspersed with resin-like secretions which disperse kinetic impacts and attenuate heat and other radiation, providing exceptional resilience even to direct hits from advanced weaponry.'' All shooting attacks against models with this biomorph are resolved at -1 Strength. This does affect the Instant Death threshold. '''Voltage Field''' 30pts :''Some creatures have a physiology that allows them to amplify their own bioelectric currents in a similar fashion to some ancient Terran eels. At extremes this has been observed as the ability to project a series of concentric electrical loops around them which obliterates small objects that pass through too many of the loops too quickly, and a more active challenging of raw electricity along their limbs when they strike.'' Models with this biomorph gain a 5+ invulnerable save, and all of this model’s melee attacks gain the Haywire special rule, regardless of the weapon being used and in addition to any weapon special rules. However, when any roll on the Haywire table is made due to a strike from a model with this biomorph (that did not have the Haywire rule already from another source), the result is reduced by -1. When striking units with an armor value, models may choose to either use the Strength of the attack to penetrate normally, or to apply the Haywire rules. <div class="toccolours"> ''There’s a lot more armor in 30k games, and for Tyranids, only a select few ways of dealing with it. Carnifexes are the only efficient way, but have low mobility and are easily singled out by high-powered weapons. The high points totals common to 30k games lets you take more, but the scaled-up offensive weaponry more than compensates for this, and Tyranids don’t have much corresponding weaponry of their own. The solution is to stick with the Tyranid theme and allow them more ways for medium-threat units to hurt vehicles in assault, and for high-threat units to be more efficient at it. Also, invulnerable saves are extremely rare, but unfortunately all of the Tyranids which need protection are Monstrous Creatures and cannot use Look Out, Sir! or “ablative wounds” strategies to stay alive, and can rarely benefit from cover while also doing their job properly. This puts them at a serious disadvantage in 30k games with powerful weaponry and very large blobs of infantry, which is why a means of getting at least a basic invulnerable save is fair.'' </div> '''Hopfoot''' 25pts :''These creatures have fin-like stabilizing spines and amazingly taut backsprung hind legs which allow them to launch themselves through the air like enormous fleas – or at their foes like spiny cannonballs.'' May only be chosen by models with the Infantry type. The models change their type to Jump Infantry. When they use their Jump ability to charge into assault, they gain D3 Hammer of Wrath hits instead of 1 (roll once for all models in the same unit). <div class="toccolours"> ''Mostly this is an attempt to make Tyrant Guard useful(ish) by allowing them to keep up with a Flying Hive Tyrant, sorta. Preliminary playtesting indicates that this hasn’t really worked in practice (nobody takes Flyrants for 12" of non-flying movement, they take it for Jink and Snap Shots to hit while Swooping) and probably needs to be re-thought completely.'' </div>
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