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===CD Strategies=== <div class="toccolours mw-collapsible mw-collapsed"> '''CD Strategies:''' <div class="mw-collapsible-content"> Your Daemons are extremely powerful and very good at what they do, but remember you can and will need to shift things up to maintain presence. That's difficult given how little you have to work with but basically it amounts to remembering your strengths and planning ahead, possibly even to a meta level. You are obvious. A horde of Bloodletters will do one thing and your opponent knows what it is; but you know that they know that, so think ahead to where they might try to counter and beat them to the punch. Your defenses and resilience are phenomenal at range so you can risk movement that others would be wary to take in the open. Don't rely on this too much but it offers you a lot of aggressive options. Your four units (five if you count blue horrors) absolutely should overlap to make up for their weaknesses. Plaguebearers can shield anything. Daemonettes can rush ahead of the pack or flank quickly. Bloodletters can't be ignored as distractions. Horrors can take objectives and whittle down targets afar. Use them together. Alternatively, if you ''really'' want to do one thing well, you can double down on the same faction and take two Units of one type; this makes each Icon and Horn twice as valuable and your Strategic Ploys affect your whole team instead of half; but your weaknesses will be even more pronounced and you won't be as reactive. </div> </div> <div class="toccolours mw-collapsible mw-collapsed"> '''Counterplay:''' <div class="mw-collapsible-content"> Daemons of Chaos of a powerful warband but a plain one. Each unit does exactly one thing well and you can predict what they'll do just by looking at them; Khornates will get close, Nurglites will tarpit, etc. If you see where they are you can easily counter them and deny them their strengths. They have few means to change up their gear and their commands are extremely limited as well, so if you can remember four things at once you've more or less got their entire stratagem down at a glance. They always have four buff units and taking them out can really hamper their efforts - just remember to prioritize based on what units you're facing. Removing a defense buff from Plaguebearers is good but they're still tanky as hell by default - hamstringing them may be better so they never get close. Likewise taking speed out of Slaaneshi sails may be a moot point if they're still faster than you anyway. </div> </div>
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