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====Angry Dark Eldar vs Calm Eldar==== - Archon with Incubi, 8 Trueborn in Raider, 2x10 Warriors in raiders, 5 Incubi+klaivex in a raider, Scalpel Squadron with Ossefactors, 5 bloodbrides with Haywire Grenades, 2 Ravagers with Twilight Annihilators, 6 Reaver jetbikes and a Razorwing Jetfighter VS - Avatar, 3 Dire Avenger squads in Wave serpents (In that weird formation which gives them +1 BS), 5 D-scythe dickheads in a Serpent, Wraithknight and a Wraithlord. Early game was devastating for me. I plinged some wounds off the Wraithknight with the Ossefactors, and took out the Wraithlord with my now non-existent splinter cannons on my venoms (Was before the removal of the upgrade). The Serpent Shields prevented my Ravagers from causing too much damage (we actually didn't manage to destroy a single serpent). We ended up meeting up diagonally and I attempted to pull the good ol' "I am going to surround and wreck your vehicle with haywire and automatically whack and kill anyone coming out of it" strategy by disembarking my warriors and charging together with the Bloodbrides. That didn't work as only 2 BB's were able to hit the damn thing. Then the Eldar started disembarking and retaliate and I found my Wracks out of position to counter attack his Avengers when they started their barrage. My Archon and Incubi managed to down the first Wave serpent (and the last I am afraid) and were rewarded with an Avatar charge. Which killed all of them... The Avatar was subsequently killed by focussed fire from my Ravagers (Who at this point had given up on destroying serpents). The deathblow came when D-scythe Wraithguards disembarked and took out a Raider and a Venom, the Wraithknight stomped the remaining bloodbrides and the Wrack countercharge got stomped on by the same Wraithknight. My Razorwing did good, but it was too little too late and I bent my knee to the victor. Overall a good game, but I think my lack of Blasters was a severe issue. Blasters may be short ranged but are necessary in order to take out larger things with the removal of so many poisoned weapons. The new Dark eldar also put more emphasis on close combat and short ranged firepower but as I got across the board all the Serpents were still intact and carrying troops. This left most of my Shard cannons and missiles worthless for a turn which in turn lost me the game - The Ravenous Eye
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