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===Kaargra Warfang=== A space barbarian warrior turned interstellar bloodsport mogul, Kaargra Warfang teleports her gladiatorial arena around the cosmos, staging battles between planets' champions and her army of Bloodsworn in her endless quest for glorious combat. The victors go free, the losers get pressganged... or die. Or just get tossed out of the arena. It's about as consistent as actual comics. At the start of the game, Kaargra is smirking on her badass arena throne as the heroes go toe to toe with her armies of gladiators, and can't be targeted directly. Instead of killing her, the heroes win when they've gained twenty points of Favor, a resource earned by doing various cool things. (Beating up enemies, you get the idea.) However, her Bloodsworn have their own Favor too, and twenty points in ''that'' pool nets the heroes an automatic loss. Also, if there are no more gladiators in the arena (or, more likely, if she's played the wrong card out of her deck and is kicking an injured one off the bench and back into the fray), Kaargra flips, becoming a 40 hitpoint target that pumps out damage, and the heroes can't win until they flip her back. Finally, she has ''yet another'' gimmick mechanic: a Title deck. Titles are played at the top of each turn, and they're effectively in-game achievements, earned for doing specific things and granting various buffs: Death-Caller goes to anyone who can destroy a target without dealing damage and gives them a passive benefit that kills anything they reduce to three or fewer hitpoints, the Indiscriminate goes to anyone who hits multiple hero and villain cards in one round and boosts their overall damage, that kind of thing. Titles are awesome, but villains as well as heroes can get them, so get cracking! Because of these wacky mechanics, and because of her very-swingy deck, Kaargra is often considered ''the'' most difficult boss in the game. That said, this is mostly because fighting her means playing very differently from the way you're probably used to, pushing to grab Titles rather than just to get the combos you're familiar with in play, and while she's still hard proper deck control ''can'' make her easier to deal with than the Difficulty 4 club. Also, all her fiddly mechanics make her kind of a pain unless you're in the Digital version, since there's just so much to keep track of.
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