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Scrollhammer: Imperial Legion
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===School of Alteration=== Feather: Cast on 3+ at any time. 1-handed. Caster is not encumbered by his armor this turn. Flame/Frost/Shock Shell: Casts on 6+, 1-handed, and may be cast any time. Caster gets +2 to his Ward Save (or a 5+ Ward Save if no such save already exists for him) against chosen element. Multiple instances per element do not stack. Burden: Casts on 7+. Cast at the beginning of your opponent's movement phase. Range 24", requires LOS. Target unit moves, marches and charges 1" slower than normal, and gets -1 to Sweeping advance rolls, this turn. Multiple instances do not stack. Stoneflesh: Casts on 8+. 1-handed, may be cast any time. Caster gets +1 to his armor save this turn. Multiple instances do not stack. Pack Mule: Casts on 10+. Caster's unit is not encumbered by their armor this turn. Flame/Frost/Shock Shield: Casts on 12+, 1-handed, at any time. Caster gets +1 to his armour save this turn, and gets a 4+ ward save against chosen element(flame/frost/shock). Multiple instances of the armour bonus or of any one element do not stack. Levitate: Casts on 12+ during your movement phase. If caster is on foot, he counts as a Flyer this turn. Ironflesh: Casts on 12+. 1-handed, may be cast any time. Caster gets +2 to his armor save this turn. Multiple instances do not stack. Walk the Depths: Casts on 14+ during your movement phase. Caster's unit does not have to roll for difficult terrain while moving through water this turn, and may march an additional d6" through water features. Multiple instances prolong the duration of the effect- two casts will cause this spell to last for two turns, and so on. Ebonyflesh: Casts on 16+, 1-handed, may be cast any time. Caster gets +3 to his armor save this turn. Multiple instances do not stack. Protect: Casts on 17+. Caster's unit gets +1 to its armor save this turn. Multiple instances do not stack. Aegis: Casts on 20+. 1-handed, may be cast any time. Caster gets +4 to his armor save this turn. Multiple instances do not stack.
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