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===Infantry and Armor Units=== {{AIQ Ground |name= Sub-Commander |designation= Unit 1 |chassis_type= Humanoid |size= Medium |weapons= Arm-mounted Infantry lasers |defenses= Standard armor plating |role= Communication Specialist, Infiltration |intellect= None (Requires bandwidth to operate) |equipment= Advanced Communication Equipment:More difficult to disrupt communications; Humanoid skin: Better chance of diplomatic success |notes= First trial model turned a giant worm's insides to mush, saved Red and Ser'lah during Eshareth Attack }} {{AIQ Ground |name= Interface Tool |designation= Unit 2 |chassis_type= Sphere |size= Medium |weapons= Tendril Omni-tool, Eye mounted laser |defenses= Standard armor plating |role= Hacking, Air Superiority, Utility |intellect= None (Requires bandwidth to operate) |equipment= Advanced Engine placement, modified from ship engine types. Travels faster, and farther using hover jets (not quite flight). Omni-tool tentacles, allows for hacking, weapons, welding, minor repair, etc. }} {{AIQ Ground |name= Swarm Bot |designation= Unit 3 |chassis_type= Arachnid |size= Tiny |weapons= Taser (nonlethal); Laser (Main Slot can equip small arms); Dagger-Like Forelegs |defenses= Light Plating, Survival mode allows protection of delicate instruments. |role= Stealth and Recon; if properly equipped can serve as cheap ground forces using Swarm Tactics, Assault and Ambush. |intellect= None (Requires bandwidth to operate) |equipment= Rubber tip to legs (stealth purposes), Wheels for faster speed down long flat surfaces, Adhesive allowing wall climbing, Dagger-Forelegs have small manipulator-claws/hands - for carrying, picking up or any other case when a hand is necessary - attached to the last joint. |notes= While on a mission, glued own legs to a wall and had to be cut free. }} {{AIQ Ground |name= Infiltrator |designation= Unit 4 |chassis_type= HUmanoid |size= Small |weapons= Taser (nonlethal); Laser (Main Slot can equip small arms); Melee blades |defenses= Light Plating |role= Stealth, Infiltration |intellect= None (Requires bandwidth to operate) |equipment= Advanced Communications, Omnitool, Humanoid skin, Advanced Optics }} {{AIQ Ground |name= Shock Trooper |designation= Unit 5 |chassis_type= Arachnid |size= Large |weapons= Heavy lasers |defenses= Trithium armor plating |role= Boarding attack droid |intellect= None (Requires bandwidth to operate) |equipment= Magnetic legs, Grappling ability, minor jet propulsion }} {{AIQ Ground |name= Heavy Assault Droid |designation= Unit 6 |chassis_type= Tank |size= Large |weapons= Heavy lasers, Gatling Mass Drivers |defenses= Trithium armor plating |role= Ground Assault |intellect= None (Requires bandwidth to operate) |equipment= Equipped internally with several repair bots for field repairs, exterior mounted with 4 Terrachnids serving an antipersonnel role. }} {{AIQ Ground |name= Bending Unit |designation= Unit 7 |chassis_type= Humanoid |size= Medium |weapons= Spiked fists (tasers); enhanced cyber-strength |defenses= Standard armor |role= Bending steel and other metals |intellect= None (Requires bandwidth to operate) |equipment= Extended reach arms }} {{AIQ Ground |name= Spy |designation= Unit 8 |chassis_type= Arachnid |size= Tiny |weapons= Taser (nonlethal) |defenses= Light Plating |role= Espionage |intellect= None (Requires bandwidth to operate) |equipment= Recording, video and audio, equipment, ability to cling to walls, fast, Small Omnitool }} {{AIQ Ground |name= Polemarchus |designation= Unit 9 |chassis_type= Arachnid |size= Large |weapons= Infantry grade Mass Drivers |defenses= Heavy armor plating, CWIS (point defense), Superior Shielding |role= Global C&C of ground forces. |intellect= A.I. 5 Cephalus |equipment= Advanced C&C & Comm Array Package, Close Range Sensors, Troop Resupply: Able to keep other units running |notes= A custom unit created for Cephalus to allow the A.I. to move around in combat areas. }} {{AIQ Ground |name= Auxiliary |designation= Unit 10 |chassis_type= Humanoid |size= Medium |weapons= Standard Mass Driver held in arms (and minor one built in) |defenses= Standard armor plating |role= Ground Combat, Boarding, Security |intellect= Minimal/semi-autonomous (when provided with bandwidth/V.I. guidance) |equipment= Extended battery pack(Allows for extended field deployment), built-in basic surveillance tools. }} {{AIQ Ground |name= Defensive Support Droid |designation= Unit 11 |chassis_type= Tank |size= Medium |weapons= Shoulder mounted lasers, eye lasers, acid launcher, and internal Mass Driver Guns. |defenses= Heavy armor plating, Superior shielding |role= Heavy assault |intellect= Automaton |equipment= Deploy-able Energy Shield(protects other units) }} {{AIQ Ground |name= Ghost |designation= Unit 12 |chassis_type= Humanoid |size= Medium |weapons= Standard Power Armor Infantry Weaponry (Built using Power Armor designs, to pass as a human soldier); 'Instant Sponge' Restraint bombs (softer, safer version of Airbag cement), restraint spray cannons, Electrolaser (ranged taser) |defenses= Standard Power Armor Infantry Defenses |role= Population control, guard duty |intellect= None (requires Bandwidth) |equipment= Omnitools in wrists. Speakers. Visor is normally impenetrably black. Some, or perhaps all, units allow the visor to be adjusted up to translucency, allowing a dim view of a convincing android head within. Such 'head units' have randomized facial features, and all units including 'headless units' have a randomized vocal signature for communication with populace to establish trust and give orders. |notes= Designed to normally be indistinguishable from a human soldier in power armor. Power source cooling structured to resemble the same human shaped heat signature actual power armor soldiers have, if any. }} {{AIQ Ground |name= Octo |designation= Unit 13 |chassis_type= Sphere |size= Medium |weapons= Laser cutters/plasma torch with powerful cutting/crushing jaws and tendrils. Optional semi-auto spear gun. |defenses= Standard |role= All purpose underwater operations and duties. |intellect= None (requires Bandwidth) |equipment= The bulky laser cannon and jet thrusters are replaced with smaller yet more effective for it's environment hydro thrusters and better senor arrays to work under water. Unit will have a perfect water seals on all possible leak points and can handle deep water pressure if properly prepared for it. Unit can perform underwater repairs and construction tasks as well as BRUTAL close range/Melee range combat. The Unit can not fly under it's own power, but can walk on land using it's arms but it will not be fast. It can climb however. |notes= This is a unit that will only be made on as needed basis, seeing water worlds are rare and this unit can work in zero G environs but other units are more optimized for space operations. }} {{AIQ Ground |name= Ray |designation= Unit 14 |chassis_type= Walker |size= Huge |weapons= 2 medium plasma cannons mounted on "Face" with one large plasma cannon mounted above |defenses= Best available |role= Tank Hunting/Artillery Bombardment |intellect= None (requires Bandwidth) |equipment= Screech synthesizer; Allows the unit to make unnerving Shrieks to cause terror among the enemy,Thrusters; Allows the Unit to make long powerful leaps |notes= Large Highly Mobile Artillery with capable of dealing with tanks and infantry from range and up close Should be deployed in squads for maximum effect. }} {{AIQ Ground |name= HK-1 |designation= Unit 15 |chassis_type= Humanoid |size= Medium |weapons= Large plasma blades attached under wrists. 2x Hard points for shoulder cannon 1 standard infantry rifle |defenses= Power Armour+Basic Shields |role= Assassination/Morale Devastation |intellect= None (requires Bandwidth) |equipment= Synth Muscle; Adds even more unnatural strength to the droid as well as allowing it to move at even stranger angles.Suction pads on hands and feet |allow climbing. Terrifying appearance; a skull like face plate and coal black paint inspire terror in the enemy. }}
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