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Geist: The Sin-Eaters
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===1e Keys=== *'''Cold Wind:''' Control over air and wind; chill the room or create gale-force winds. Based on the Tibetian 'Sky Funeral' (leaving the body for the animals and elements). *'''Grave-Dirt:''' Control over rock and soil; shift the earth and bury your enemies alive. Based on burying the dead, obviously. *'''Pyre-flame:''' FIRE! To destroy what you've done! FIRE! To end all you've become! It can be a harmless illusion, a psychosomatic hallucination or the real deal. Based on cremation. *'''Tear-stained:''' Water; Make them drown or feel like they're drowning. Based on burial at sea. *'''Industrial:''' Technology, especially the previously mentioned Anachrotech; mess with the lights or make that car drive itself. Based on industrial accidents and the propensity specters have for messing with TVs and phones. *'''Passion:''' Emotions; rage, sorrow, terror. Create maddening illusions or shift the mood of the room. Based on the strong emotions that can accompany a death. *'''Phantasmal:''' The Etherial; bring apparitions into the world both illusionary and very real. You can even manifest your Geist to terrify and destroy. *'''Primeval:''' Nature; control animals and plants alike. Based on old pagan rites, such as animal sacrifice. *'''Stigmata:''' Blood; manipulate it, harness it, turn it into sick-ass razor whips. Based on old religious correlations between blood and life force, hence the term "lifeblood". *'''Stillness:''' The calm and quiet after death AKA necromancy. *'''Stygian:''' Death itself; not to be trifled with. Seriously, using it requires serious mojo and makes you take a hit to your Synergy EVERY time it's used.
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