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Warhammer 40,000/Xenos in 30k
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=== New Wargear === '''Bile Pod Catapult''' :''Bile Pods are actually the bloated bodies of massive tic-like Tyranid creatures. The incredible muscle power of the Dactylis hurtles them forward at supersonic speeds like enormous solid cannonballs β any target that they donβt pulverize instantly or flip over will at least be knocked out of position, and the sonic shockwave in their wake creates a concussive wave which can even send aircraft tumbling from the sky. Though this is the most dangerous aspect of the ammunition, there is still the secondary consequence of corrosive acid being sprayed everywhere, which is lethal enough to lighter vehicles and infantry.'' {| border="1" cellspacing="0" cellpadding="5" align="left" style="text-align: center" ! ! Range ! S ! AP ! Type |- ! Bile Pod Catapult | 80" | 7 | 2 | Primary Weapon 1, Barrage, Impact Shock, Massive Blast, Sonic Boom, Strikedown |- |} <br style="clear: both; height: 0px;" /> '''Sonic Boom''' β After firing the bile pod, draw a straight line between the Dactylis and the central hole of the Massive Blast marker. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. On a roll of 1, an Flyer will Crash and Burn, while a Flying Monstrous Creature or Flying Gargantuan Creature will take D3 wounds with no saving throws allowed. '''Impact Shock''' β After adjusting for scatter, any model covered at least partially by the central hole of the Massive Blast marker takes a single S10 AP1 hit with the Concussive and Sunder special rules (this is instead of the normal hit for this weapon). Any vehicle (including Super-heavy vehicles) that suffer a Penetrating hit result from this hit may only fire Snap Shots in the following game turn. After this hit is resolved, any non-fortification model (including vehicles which are immobile) is moved D6" directly away from the Dactylis (without changing their facing if they are vehicles), and vehicles automatically counts as Tank Shocking or Ramming any other models (friend or foe) in their path, without regard to the usual restrictions, while non-vehicle models stop within 1" of any other unit they encounter but cause a single automatic hit against that unit at their own unmodified Strength value (using the same rules as for Hammer of Wrath hits).
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