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===Why Play Adeptus Custodes=== *'''Pros''' **You'll be fielding some of the most game-breakingly overpowered motherfuckers in all Kill Team, with the most durable baseline troops in the game - you'll have WS, BS, Sv 2+, S & T5, W3, M6 on all your troops even before you equip them with their OP-as-fuck weapons, all of which are multi-damage (except the Misericordia, but that'll still be hitting at S5 AP-2 D1, which as your backup weapon, is far better than most factions get for their main combat weapon so don't complain about it!). In a Commanders game, you'll be able to take a shield-captain as well, to give your guys rerolls to hit! **''Almost'' all of the things that might give your golden boys trouble in 40k, hordes, heavy weapons, tanks, most mortal wounds sources, flyers, etc, are out of the equation in Kill Team. This is the game that ''really'' plays to the Custodes' strengths. **You enjoy making people yell "What the hell am I supposed to do about ''that''?" when they see your team. **You'll be much less vulnerable to getting swarmed in Kill Team than you are in 40k as the most models your enemy can field is 20 and all you have to do is kill half of them with your insane shooting and melee prowess. This will force their Kill Team to Break, and then it's just a case of wandering around slaying shaken models indiscriminately. **Morale phase? Ha ha ha. We donβt do that around here. **You get to play the [https://www.youtube.com/watch?v=CI0tY5PRuHs Juggernaut's theme song] as your Custodes are carving their way through the enemy team. *'''Cons''' **You'll be an even bigger [[that guy]] than the Deathwatch player who brings four frag cannons. ***No seriously, a guy that fields a [[Warlord Titan]] in 40k will have more people willing to go up against him than you will with your golden boys. **You'll be able to tally off your entire list with one hand, with a normal sized Kill Team of only 2 to 3 models (even with the point increase for Elites missions, you will never field more than three models). Any losses an enemy does manage to inflict will hurt immensely. ***The cost of each individual unit is so high that in a 100 point game there is no space for any specialisms or even a fire team, you have to choose either 3 guards or one guard and one terminator, and a rank 4 commander with a sword and shield will set you back by 200 points. **Swarms ''can'' still a problem. If you can't break a large team for one reason or another, you may have trouble killing them fast enough. Which leads to the next problem... **Your low model count and relatively slow movement will likely see your 2-3 man squad being outmaneuvered. Controlling objectives <s>could be</s> will be a problem. **Mortal wounds will hurt, ''a lot'', beware of snipers and psykers (and make no mistake, you ''will'' see a lot of snipers and psykers), even with your universal 6+ FNP against mortal wounds in the Psychic Phase and the Spark of Divinity tactic. ***Spark of Divinity in particular can't be relied upon to protect you against the psykers that that will threaten you the most, since it can only be used once per round, any non-GK psybolt will out-range it, and the two psychic marine factions can manifest ''twice''. **Everyone is scared of you. Everyone will be brainstorming a way to counter you. Odds are every team you go up against ''will'' be optimized to give you as hard, and annoying, of a fight as possible. Don't expect victories to be quick or fun.
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