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===GI Melee Weapons=== *'''Bloodsucking Proboscis:''' S2, AP0 and D1. The only thing that "saves" this (i.e. brings it into neck and neck competition with a lasgun) is the fact it scores 2 hits when you roll a natural 6 on the hit roll. But then, this weapon isn't really why you're using Cursemites anyway, is it? *'''Diseased Claws and Fangs:''' Gets the Nurgle-y reroll for 1s on the Wound Roll, but otherwise its the default close combat weapon everyone gets. *'''Fanged Maw and Stinger:''' See above except its AP-1. *'''Fleshripper Claws:''' The nasty claws of Vulgar himself. S+1, AP-2 and D2 on his chassis make for a seriously deadly melee combatant. *'''Hideous Mutations:''' S5, AP-1 and D2 makes your Nightmare Hulks some the heaviest hitters (no pun intended) you can field. *'''Mutated limbs and Improvised Weapons:''' Confusingly named but just AP-1 again. As the arms of your flailing zombie horde they benefit from the whopping S4 of your Mutants, unfortunatley making these your best weapon after the Hulks/Gnashers. *'''Plague Cleaver:''' The addition of rerolling 1's on the Wound roll makes this a straight upgrade to the Hideous Mutations for your Gnasher-Screamers, despite them having both. If this is an option, always use it. *'''Spawning Barb:''' Default melee except you have get to autopass the wound roll on a hit roll 6. Not bad compared to the other little guys but thats not saying much.
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