Editing
Warhammer 40,000/9th Edition Tactics/Orks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Da Uvver Stuff ==== And last but not least, the slightly heavier stuff that still belongs in the Fast Attack category. *'''[[Grot Tanks]] (Forge World)''': As with all FW stuff those guys are pending update. The Forge World Compendium is out, and they're still a weird unit - their Movement stat is 6+1d6 that changes every turn, which is more reliable than the 2d6 they had previously but can still hurt their short-ranged weaponry. They've also lost their Invulnerable Save of 6+, which wasn't great but did help, though it's mitigated slightly by giving them '''Ramshackle''' instead, the same thing that keeps Trukks running. The Grotzooka is the only weapon that's different from other vehicle guns - with Heavy 2d3 and +1S over a Big Shoota. It's a better anti-infantry choice than a Big Shoota, but is 18" range. **No longer need a Big Mek in the detachment in order to be taken, so all-Grot flotillas are back in business. Also once again in the Fast Attack slot, after inexplicably being moved into Heavy Support in the 2020 Munitorum Field Manual and 2020 Power Ratings Update. ** Minimum 7" Movement on a vehicle is unreliable for getting into position compared to other buggies you can take, but still a vast improvement over the previous system, as it actually gives them a chance to get their firepower out there. ** If you want Grotzookas in your army (They aren't great compared to other options), take Grot Tanks over Kanz. Grot Tanks are cheaper by 5 points, have '''Ramshackle''', come in flocks of up to 8 instead of 6, and are at least a little bit faster (but swingy). **Now for the cons - they can't melee like Kanz with 1 worse WS, S, W, and A, they have wonky movement (but you can re-roll if you REALLY need to), and they suffer from morale (which Kanz also do). If you want a cheap weapons platform with crap range use this, but if you want a better variant that's more reliable try a Grot Mega Tank. ***If you want Grot Tanks in your army, but think [[Forgeworld]] prices are too high, you can substitute them for [[Grot Trakbike]]s. Shown off in [[White Dwarf]] 452 as a [[Games Workshop]] employee's custom-job, each Trakbike is basically just one [[Chimera Transport|Chimera]] track unit, with a Gretchin driving it from a sidecar with a pintle-mounted gun. You can make two Trakbikes from a single Chimera, giving you four scratch-built Grot Tanks for only Β£60, instead of four purpose-built ones for Β£74, and the two spare Chimera hulls can be used as well once you patch up the holes in the walls, maybe as bunkers or something. ***If you want Grot Tanks in your army, but don't think Forgeworld prices are high enough, you can substitute them for Rebel Grot Cuttas and Big Luggas from [[Gorkamorka]], available occasionally on Ebay whenever a particularly [[Neckbeard|beardy]] individual has a clear-out. Not needing them to carry loads of Gretchin, they've plenty of space for the big guns, and them being sail or pedal-powered still fits in with their random movement. *'''[[Grot_MegaTank|Grot Mega-Tank]] (Forge World)''': As with all FW stuff those guys are pending update. Forge World Compendium, Forge World Compendium, Forge World Compendium! With a wide variety of weapons and better stats than the normal Grot Tank, it's tougher, doesn't have to deal with morale, and now doesn't suffer from randomness overload either. '''Grot Revolt''' is gone, so no more rolling a d6 every Shooting Phase and on a 1, you can't shoot at all, and on a 6 you gain +1 to hit but all your guns can only target one unit. On the other hand '''Grot Revolt''' in itself was a fluffy rule, and it'll surely be missed by many a Rebel Grot player. Even its biggest drawback of random movement is sort of fixed, having 6+1d6" whilst at full health, though that progressively goes down after damage until you get to 1d6" in the lowest bracket, but by that point you're only on 2 Wounds anyway and aren't likely to last much longer. **'''Important''': Make sure to roll your movement before you declare your advancing. This is very useful because the guns are generally so close range that a bad movement roll will leave you unable to shoot anyway. **'''Ramshackle''': Just like the [[Weeaboo|chibi]] versions below, the Mega-Tank has this, improving its survivability a tad. **Mek Gunz are a more reliable alternative for heavy firepower, especially as the Mega-Tank can only mount infantry-sized weapons, but it can mount a lot of them like a [[Land_Raider#Crusader|Land Raider Crusader]]. **Can choose to load up 7 Rokkits per turn at BS4+. Better at shooting TEQ units than Tankbustas, and thanks to a slight points drop, a Mega-Tank is now equivalent to 9 tank-hunting Orks. You lose 2 Rokkits, but you're more likely to hit with the ones you do have, and they're on a much tougher and faster platform. **Grot Tanks and the larger Grot Mega-Tanks are some of the coolest models produced by Forge World (though you should save your precious teef and make them yourself out of hot wheels cars!) If you disagree, I sincerely recommend you consume a primed stikkbomb, [[Anal_Circumference|and you know how]]. ***Just like the smaller Grot Tanks below, you can [[Counts_As|substitute]] Mega-Tanks with Trakbikes, using [[Baneblade]] track units instead of those of Chimeras. With two Mega-Trakbikes and a Supa-Kannon for a Battlewagon or something for Β£85, that's almost two Mega-Tanks for the price of one (Β£79).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information