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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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===Troupes=== *'''Troupe:''' Oh BOY have Troupes really gotten better than the last edition. To start off you can buy all of your Harles fusion pistols for 7 points each. Added on to the fact that you can shoot pistols in combat during the shooting phase, this makes Troupes a monster in combat. Competent vehicle killers? Harlequin Troupes? Who would have thought it! In addition, they all get a 4++. Yes, you read that right. Armies will no longer shred them anymore, coupled with the fact that high AP weapons will never rend their saves actually makes them an extremely tough unit. And to top it off, Rising Crescendo lets them advance AND CHARGE. Did I also mention they move 8" and are not slowed by terrain or any models?. These dudes are best equipped with the Harlequins embrace for most armies. Overall these flippity-flops just got a helluva lot faster, tankier and deadlier. All at only 11 points per model! **'''Side Note:''' A basic 5-man Troupe with optimal loadout, Fusion Pistols+Embraces, is 140 points - 1 point less than 3 5 men squads of Kabalites with Blasters, although the Troupe will do a ''lot'' more damage if it can get within Pistol/Charge range against most targets, so they are not cheap, but what they really shine in is melee. A bog standard 5-man Troupe is going to pump out 20 attacks at S4 AP-3, all with fairly good staying power with 4++, perfectly amplifiable with the Shadowseer's and Troupe Master's buffs. Please do keep in mind that even with -1 to wound rolls against them from the Shadowseer, ''they are still T3'', and while with their newly acquired 4++ they may take lascannons to the face for turns without dying ''they still do drop down like flies even under standard bolter firing''. All this in mind, if you cannot stick 'em in combat and/or hide 'em from LoS (preferably both) you should stay in the warmth of your cozy little Starweaver while peppering your opponent with Fusion pistols (which you can do now even if your transport is engaged in combat). So, in most cases, a starweaver is more than essential. ***As noted above, their 4++ is equivalent to a 4+ against AP0 weapons (slightly worse, in fact, since Harlequins generally get no benefit at all from cover), so you need a Shadowseer if you want to run into mass Storm Bolter fire from something like Grey Knights. Without a Shadowseer but within 12", every 9 Grey Knight shooters equals 8 dead harlequins; with a Shadowseer around, that improves to 6 dead against the same 9. As you can see, the Shadowseer is helpful but needs to be near a ''lot'' of Troupes to earn its cost back.
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