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==Breaks== HEAVY MYTHRIL uses (optionally) a version of Earthflame's Break system. At first level, characters receive one Break - their Lucky Break, a manifestation of the Song within them. When dramatically appropriate, they may use the Break Point, and when they do, something gets broken, be it the rules of the game (almost always), an object within the game, or the fabric of probability. If the break is described in a suitably epic way, it occurs, and the player earns at least one break point back - however, the player himself is "broken" temporarily, fatigued greatly for the remainder of the day, or sickened. If the Break is used in a weak, pointless, or flavorless way (IE, with no descriptive roleplay behind it - you miss someone and you say "okay, I'm using my Break to hit him anyway) - the Gods of Rock frown upon you, and the Break is lost completely. If it was your only Break, you're SOL until the next level, when you get another Lucky Break. Now, Breaks can be used in many ways - here's an example of things you can do with a break. *Shatter a wooden gate or simple stone door (but not a metal or hugeass reinforced stone door) *Bend the very winds so that an arrow - or indeed, a volley of arrows - come down upon a particular point. (Effectively add +10 to a group of attacks, changing their target) *Convert lethal damage dealt to a target to nonlethal. *Counter a spell as it is being cast. *Roll 2d20 on any given roll instead of one. *ETC Breaking Points are the more potent version of Breaks. They are absolute, and cannot be Broken themselves - using a Breaking Point means that you accomplish whatever single task you set out to do, as long as it's not something balls-insane like "Conquer this kingdom in two minutes" or "Kill the Airsmith". It must be described in full, as Breaks must. A Breaking Point costs seven Breaks. The catch? When you use a Breaking Point, things you don't intend to break get broken. There are horrible consequences that spread throughout the world, consequences you did not intend - a Breaking Point may very well kill you if used. Lastly, there are Worldbreakers. Costing Seven times Seven plus Seven breaks, (56, for those keeping track), Worldbreakers tear the universe asunder to accomplish their goals. There is NO limit on what a Worldbreaker can accomplish, but the widespread devastation is so great, that... well, only a few people have ever broken the world in this way, and they have all done it to ascend to godhood. The Tenacious Duo did this when they ascended, though how they acquired the requisite number of breaks without killing themselves is a mystery.
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