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====Hedkrakka’s Madmob==== [[File:Hedkrakka’s Madmob preview.png|left|250px|]] A third Orruk warband, though this time it’s Bonesplitterz. Lead by the self-titled “Gob of Gork” Hedkrakka, these savage orruks have arrived in Beastgrave to hunt the biggest monster of all; the mountain itself. A warband with a caster and a ranged fighter alongside two strong melee fighters makes this warband very wall rounded. This warband takes advantage of the Hunter and Quarry mechanics introduced back in “Beastgrave,” but is entirely suited to playing for Primacy. Hedkrakka himself got rolled into this because of his little friend: a snake. They all lack toenails, despite savage orc/orruks historically having claw-like nails. Primacy is a mechanic that has been around since the beginning of Direchasm, but Hedkrakka's Madmob cranks it up. Basically, if you have more objectives than your opponent, killed a fighter with no wounds in one attack, or killed your enemy's leader, then you get the Primacy token. At the end of the round, whomever has the Primacy token gets a spent glory, effectively making it so that the Madmob could get 3 extra glory to pull ahead. Primacy is powerful, and is only a part of the game if at least one player has cards that mention Primacy. The double edged sword is that a player who has no Primacy cards can still get Primacy if it is in the game. Unlike most warbands, the Madmob actually wants to ''lose'' Primacy, and have cards that promote losing Primacy. After getting the Primacy token, you can inspire ''one'' fighter if Hedkrakka is still alive. So if you have cards that let you get rid of it and get bonuses for doing that, only to get it again later, then you are messing up your opponent's card rotation. These savage orruks are suprisingly complex, and they become especially strong when inspired.
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